Esempio n. 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         if (!IsActivated)
         {
             IsActivated           = true;
             spriteRenderer.sprite = activatedSprite;
             target.Switch(true, gameObject);
         }
     }
 }