private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (!IsActivated) { IsActivated = true; spriteRenderer.sprite = activatedSprite; target.Switch(true, gameObject); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (!IsActivated) { IsActivated = true; spriteRenderer.sprite = activatedSprite; target.Switch(true, gameObject); } } }