public void ReturnToInitState(int floorDistanceToPlayer)
        {
            if (floorDistanceToPlayer < InitStateSafeDistanceToPlayer)
            {
                return;
            }

            _door.gameObject.SetActive(true);
            _door.IsMuted                 = false;
            _door.AnimationNameHash       = SwitchableObject.defaultSwitchStateNameHash;
            _door.OpenAnimationCompleted -= OnDoorOpenAnimationCompleted;
            _door.IsGlowingEnabled        = true;
            _door.Close();

            _elevatorButtonPanel.IsGrabable = false;
            _doorRigidbody.gameObject.SetActive(false);
            _doorRigidbody.velocity        = new Vector3(0f, 0f, 0f);
            _doorRigidbody.angularVelocity = new Vector3(0f, 0f, 0f);

            Transform doorRigidbodyTransform = _doorRigidbody.transform;

            doorRigidbodyTransform.localPosition = _doorRigidbodyInitPosition;
            doorRigidbodyTransform.localRotation = _doorRigidbodyInitRotation;

            _hinge.gameObject.SetActive(true);
        }