Example #1
0
    public void applyAnimationEnterDown(GameObject obj)
    {
        obj.SetActive(true);
        SwitchRoomAnimation san = obj.AddComponent <SwitchRoomAnimation> ();

        san.start = getCameraX() * (-10);
        san.end   = new Vector3(0, 0, 0);
    }
Example #2
0
    public void applyAnimationExitRight(GameObject obj)
    {
        SwitchRoomAnimation sac = obj.AddComponent <SwitchRoomAnimation>();

        sac.start  = new Vector3(0, 0, 0);
        sac.end    = getCameraX() * 10;
        sac.keepOn = false;
    }
Example #3
0
    public void applyAnimationExitDown(GameObject obj)
    {
        obj.SetActive(true);
        SwitchRoomAnimation sac = obj.AddComponent <SwitchRoomAnimation> ();

        sac.keepOn = false;
        sac.start  = new Vector3(0, 0, 0);
        sac.end    = getCameraX() * (-10);
    }