Esempio n. 1
0
    private void DoButtonTwoPressed(object sender, ControllerInteractionEventArgs e)
    {
        _showOptions = !_showOptions;



        if (_showOptions)
        {
            SwitchMode.OptionLock = true;
            _originalPointerState = GameObject.Find("RightController").GetComponent <VRTK_Pointer>().enabled;
            GameObject.Find("RightController").GetComponent <VRTK_UIPointer>().enabled = true;
            SwitchMode.Instance.ReleaseCurrentTool();

            _originalPointerOrigin = SwitchMode.IsHeadsetPointer();
            if (SwitchMode.IsHeadsetPointer())
            {
                SwitchMode.Instance.TogglePointerOrigin();
            }
            SwitchMode.EnablePointer();
            _originalColorpickerState = SwitchMode.IsColorPickerActive();
            SwitchMode.DisableColorPicker();
        }
        else
        {
            GameObject.Find("RightController").GetComponent <VRTK_UIPointer>().enabled = false;
            if (!_originalPointerState)
            {
                SwitchMode.DisablePointer();
            }
            SwitchMode.Instance.RestoreLastTool();
            SwitchMode.OptionLock = false;

            if (_originalPointerOrigin)
            {
                SwitchMode.Instance.TogglePointerOrigin();
            }
            if (_originalColorpickerState)
            {
                SwitchMode.EnableColorPicker();
            }
        }

        transform.GetChild(0).gameObject.SetActive(_showOptions);
    }
Esempio n. 2
0
    void Start()
    {
        SwitchMode.EnablePointer();

        _headset = GameObject.Find("Headset");

        if (GetComponent <VRTK_ControllerEvents>() == null)
        {
            VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "VRTK_ControllerEvents_ListenerExample", "VRTK_ControllerEvents", "the same"));
            return;
        }



        _headset.GetComponent <VRTK_Pointer>().PointerStateValid   += DoPointerEnter;
        _headset.GetComponent <VRTK_Pointer>().PointerStateInvalid += DoPointerExit;
        GetComponent <VRTK_Pointer>().PointerStateValid            += DoPointerEnter;
        GetComponent <VRTK_Pointer>().PointerStateInvalid          += DoPointerExit;
    }