private void HandlerGroup64() //Switch For ForLoop Destroyer 1: Check // End Of Zone1 in Scene 6 { levelManager.InstantiatePortal("MageTeleporter", new Vector2(-41.78f, 1.64f), new Vector2(-2.2f, .1f), true, 2); SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer1").GetComponent <SwitchForLoopDestroyer>(); swDestroyer.SwitchReady("Verde"); }
// For Scene 5 private void HandlerGroup54() // Switch For ForLoop Destroyer 1: Check // End Of Zone1 in Scene 6 { levelManager.InstantiatePortal("WarriorTeleporter", new Vector2(-29.76f, -13.44f), new Vector2(-2f, .1f), true, 3); SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer1").GetComponent <SwitchForLoopDestroyer>(); swDestroyer.SwitchReady("Rojo"); }
private void HandlerGroup55() // Switch For ForLoop Destroyer 1 // End Of Zone1 in Scene 6 { levelManager.InstantiatePortal("EnginTeleporter", new Vector2(1.76f, -23.48f), new Vector2(-2f, .1f), true, 4); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(0f, -23.76f)); levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(-7.8f, -23.76f)); SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer1").GetComponent <SwitchForLoopDestroyer>(); swDestroyer.SwitchReady("Amarillo"); }
private void HandlerGroup68() // PAra Zona 3 Engin { levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(10.8f, 39.5f), new Vector2(-12f, 34.5f)); SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer3").GetComponent <SwitchForLoopDestroyer>(); swDestroyer.SwitchReady("Amarillo"); SwitchForLoopDestroyer swDestroyer2 = GameObject.Find("SwitchBoxDestroyerZone3").GetComponent <SwitchForLoopDestroyer>(); swDestroyer2.SwitchReady("Amarillo"); }
private void HandlerGroup69() // Para Zona 2 { levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(86f, -25f), new Vector2(-2f, .1f)); levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(86f, -28.5f), new Vector2(-2f, .1f)); levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(83f, -19.2f), new Vector2(-2f, .1f)); SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer2").GetComponent <SwitchForLoopDestroyer>(); swDestroyer.SwitchReady("Amarillo"); swDestroyer.SwitchReady("Rojo"); swDestroyer.SwitchReady("Verde"); }
private void HandlerGroup67() // Switches para zona 3 Warrior { levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(10f, 45f), new Vector2(-12f, 34.5f)); SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer3").GetComponent <SwitchForLoopDestroyer>(); swDestroyer.SwitchReady("Rojo"); SwitchForLoopDestroyer swDestroyer2 = GameObject.Find("SwitchBoxDestroyerZone3").GetComponent <SwitchForLoopDestroyer>(); swDestroyer2.SwitchReady("Rojo"); }