Ejemplo n.º 1
0
    private void HandlerGroup64() //Switch For ForLoop Destroyer 1: Check  // End Of Zone1 in Scene 6
    {
        levelManager.InstantiatePortal("MageTeleporter", new Vector2(-41.78f, 1.64f), new Vector2(-2.2f, .1f), true, 2);
        SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer1").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer.SwitchReady("Verde");
    }
Ejemplo n.º 2
0
    // For Scene 5

    private void HandlerGroup54() // Switch For ForLoop Destroyer 1: Check // End Of Zone1 in Scene 6
    {
        levelManager.InstantiatePortal("WarriorTeleporter", new Vector2(-29.76f, -13.44f), new Vector2(-2f, .1f), true, 3);
        SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer1").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer.SwitchReady("Rojo");
    }
Ejemplo n.º 3
0
    private void HandlerGroup55() // Switch For ForLoop Destroyer 1 // End Of Zone1 in Scene 6
    {
        levelManager.InstantiatePortal("EnginTeleporter", new Vector2(1.76f, -23.48f), new Vector2(-2f, .1f), true, 4);
        levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(0f, -23.76f));
        levelManager.InstantiatePrefab("Exp/ExpFeedback35", new Vector2(-7.8f, -23.76f));
        SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer1").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer.SwitchReady("Amarillo");
    }
Ejemplo n.º 4
0
    private void HandlerGroup68() // PAra Zona 3 Engin
    {
        levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(10.8f, 39.5f), new Vector2(-12f, 34.5f));
        SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer3").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer.SwitchReady("Amarillo");

        SwitchForLoopDestroyer swDestroyer2 = GameObject.Find("SwitchBoxDestroyerZone3").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer2.SwitchReady("Amarillo");
    }
Ejemplo n.º 5
0
    private void HandlerGroup69()  // Para Zona 2
    {
        levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(86f, -25f), new Vector2(-2f, .1f));
        levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(86f, -28.5f), new Vector2(-2f, .1f));
        levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(83f, -19.2f), new Vector2(-2f, .1f));

        SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer2").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer.SwitchReady("Amarillo");
        swDestroyer.SwitchReady("Rojo");
        swDestroyer.SwitchReady("Verde");
    }
Ejemplo n.º 6
0
    private void HandlerGroup67()  // Switches para zona 3 Warrior
    {
        levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(10f, 45f), new Vector2(-12f, 34.5f));

        SwitchForLoopDestroyer swDestroyer = GameObject.Find("SwitchBoxDestroyer3").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer.SwitchReady("Rojo");

        SwitchForLoopDestroyer swDestroyer2 = GameObject.Find("SwitchBoxDestroyerZone3").GetComponent <SwitchForLoopDestroyer>();

        swDestroyer2.SwitchReady("Rojo");
    }