void cleanup() { GameObject.FindGameObjectWithTag("temakibackground").GetComponent <Renderer>().enabled = false; foreach (Transform child in transform) { child.gameObject.GetComponent <Collider>().enabled = false; child.gameObject.GetComponent <Renderer>().enabled = false; //move back to initial position if (child.gameObject != GameObject.FindGameObjectWithTag("prepboard")) { child.position = child.gameObject.GetComponent <NoriRiceFish>().initialPosition; } } menu.buildMenu(); }
void cleanup() { //hide arrows and other objects, rebuild menu foreach (GameObject arrow in arrows) { arrow.GetComponent <Renderer>().enabled = false; foreach (Transform child in arrow.transform) { child.gameObject.GetComponent <Collider>().enabled = false; } //arrow.GetComponent<Collider>().enabled = false; arrow.GetComponent <Arrow>().beaten = false; arrow.GetComponent <Arrow>().clicked = false; } menu.buildMenu(); }