Esempio n. 1
0
        public static void MarioKart_MK7_KCL_Regenerate(String OrigPath, String NewPath)
        {
            MK7.KCL oldkcl = new MK7.KCL(File.ReadAllBytes(OrigPath));
            List <LibEveryFileExplorer._3D.Triangle> trilist = new List <LibEveryFileExplorer._3D.Triangle>();

            foreach (var v in oldkcl.Planes)
            {
                trilist.Add(oldkcl.GetTriangle(v));
            }
            oldkcl.Octree = KCLOctree.FromTriangles(trilist.ToArray(), oldkcl.Header, 2048, 128, 32, 10, null, null);
            File.WriteAllBytes(NewPath, oldkcl.Write());
        }
Esempio n. 2
0
        private void KCLToObj(object sender, EventArgs e)
        {
            OpenFileDialog opn = new OpenFileDialog();

            if (opn.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            var kcl = new MarioKart.MK7.KCL(File.ReadAllBytes(opn.FileName));

#if DEBUG
            using (StreamWriter f = new System.IO.StreamWriter(opn.FileName + ".obj"))
                kcl.ToOBJ().toWritableObj().WriteObj(f, null);
#else
            kcl.ToOBJ().toWritableObj().WriteObj(opn.FileName + ".obj");
#endif
        }
Esempio n. 3
0
        public static KCL FromOBJ(OBJ o)
        {
            KCL res = new KCL();

            res.GlobalHeader = new KCLModel.KCLModelHeader();

            Vector3D min = new Vector3D(float.MaxValue, float.MaxValue, float.MaxValue);
            Vector3D max = new Vector3D(float.MinValue, float.MinValue, float.MinValue);

            var MatDictionary = MaterialSetForm.ShowForm(o.MaterialNames);

            List <Triangle> Triangles = new List <Triangle>();

            foreach (var v in o.Faces)
            {
                var coll = MatDictionary.ContainsKey(v.Mat) ? MatDictionary[v.Mat] : (ushort)0;
                if (coll == ushort.MaxValue)
                {
                    continue;
                }

                Triangle t = new Triangle(v.VA.pos, v.VB.pos, v.VC.pos);
                t.Collision = coll;

                #region FindMaxMin
                if (t.PointA.X < min.X)
                {
                    min.X = t.PointA.X;
                }
                if (t.PointA.Y < min.Y)
                {
                    min.Y = t.PointA.Y;
                }
                if (t.PointA.Z < min.Z)
                {
                    min.Z = t.PointA.Z;
                }
                if (t.PointA.X > max.X)
                {
                    max.X = t.PointA.X;
                }
                if (t.PointA.Y > max.Y)
                {
                    max.Y = t.PointA.Y;
                }
                if (t.PointA.Z > max.Z)
                {
                    max.Z = t.PointA.Z;
                }

                if (t.PointB.X < min.X)
                {
                    min.X = t.PointB.X;
                }
                if (t.PointB.Y < min.Y)
                {
                    min.Y = t.PointB.Y;
                }
                if (t.PointB.Z < min.Z)
                {
                    min.Z = t.PointB.Z;
                }
                if (t.PointB.X > max.X)
                {
                    max.X = t.PointB.X;
                }
                if (t.PointB.Y > max.Y)
                {
                    max.Y = t.PointB.Y;
                }
                if (t.PointB.Z > max.Z)
                {
                    max.Z = t.PointB.Z;
                }

                if (t.PointC.X < min.X)
                {
                    min.X = t.PointC.X;
                }
                if (t.PointC.Y < min.Y)
                {
                    min.Y = t.PointC.Y;
                }
                if (t.PointC.Z < min.Z)
                {
                    min.Z = t.PointC.Z;
                }
                if (t.PointC.X > max.X)
                {
                    max.X = t.PointC.X;
                }
                if (t.PointC.Y > max.Y)
                {
                    max.Y = t.PointC.Y;
                }
                if (t.PointC.Z > max.Z)
                {
                    max.Z = t.PointC.Z;
                }
                #endregion

                Triangles.Add(t);
            }

            max += KCL.MaxOffset;
            min -= KCL.MinOffset;
            res.GlobalHeader.OctreeOrigin = min;
            res.GlobalHeader.OctreeMax    = max;
            var size = max - min;

            res.GlobalHeader.CoordShift = (uint)KCLOctree.next_exponent(size.X);
            res.GlobalHeader.YShift     = (uint)KCLOctree.next_exponent(size.Y);
            res.GlobalHeader.ZShift     = (uint)KCLOctree.next_exponent(size.Z);

            var  BoxSize      = size / 2f;
            uint baseTriCount = 0;
            for (int k = 0; k < 2; k++)
            {
                for (int l = 0; l < 2; l++)
                {
                    for (int m = 0; m < 2; m++)
                    {
                        var Boxmin = min + new Vector3D(BoxSize.X * m, BoxSize.Y * l, BoxSize.Z * k);
                        var mod    = KCLModel.FromTriangles(Triangles, baseTriCount, Boxmin, BoxSize / 2);
                        res.Models.Add(mod);
                        if (mod != null)
                        {
                            baseTriCount += (uint)mod.Planes.Length;
                        }
                    }
                }
            }

            res.GlobalHeader.Unknown1 = baseTriCount;

            return(res);
        }