private void Start() { gridmaster = (SuperGrids)FindObjectOfType(typeof(SuperGrids)); heroTest = (HeroBase)FindObjectOfType(typeof(HeroBase)); GetTile(); }
// Use this for initialization void Start() { gridmaster = (SuperGrids)FindObjectOfType(typeof(SuperGrids)); characters = FindObjectsOfType(typeof(CharacterBase)) as CharacterBase[]; heroes = FindObjectsOfType(typeof(HeroBase)) as HeroBase[]; ResetPlayer(); }
private void Start() { gridmaster = (SuperGrids)FindObjectOfType(typeof(SuperGrids)); mat = GetComponent <Renderer>().material; heroTest = (HeroBase)FindObjectOfType(typeof(HeroBase)); mat.color = Color.clear; CheckSurroundings(); }