Esempio n. 1
0
    // Token: 0x060003D0 RID: 976 RVA: 0x00017C80 File Offset: 0x00016080
    public void GetCloverList()
    {
        string text = "\n\n\n";
        List <CloverDataFormat> cloverList = SuperGameMaster.GetCloverList();
        string text2 = text;

        text = string.Concat(new object[]
        {
            text2,
            "【クローバー生成リスト】\u3000[",
            cloverList.Count,
            "] ~~~~~~~~~~ \n"
        });
        for (int i = 0; i < cloverList.Count; i++)
        {
            if (cloverList[i].timeSpanSec < 0)
            {
                text2 = text;
                text  = string.Concat(new object[]
                {
                    text2,
                    "<color=#999999>\u3000[",
                    i,
                    "]:(生成済み)\n</color>"
                });
            }
            else
            {
                text2 = text;
                text  = string.Concat(new object[]
                {
                    text2,
                    "<color=white><b>\u3000[",
                    i,
                    "] > ",
                    cloverList[i].timeSpanSec / 3600,
                    "h ",
                    cloverList[i].timeSpanSec % 3600 / 60,
                    "m ",
                    cloverList[i].timeSpanSec % 60,
                    "s(",
                    cloverList[i].timeSpanSec,
                    ")\n</b></color>"
                });
            }
        }
        this.Result_text.GetComponent <Text>().text = text;
    }
Esempio n. 2
0
    // Token: 0x06000273 RID: 627 RVA: 0x00008D90 File Offset: 0x00007190
    public void checkCloverCreate()
    {
        this.cloverList = SuperGameMaster.GetCloverList();
        bool flag = false;

        if (this.cloverList.Count == 0)
        {
            flag = true;
            Debug.Log("[CloverFarm] クローバーの初期化フラグが立ちました。四葉を生成します");
        }
        if (this.cloverList.Count < this.cloverMax)
        {
            Debug.Log(string.Concat(new object[]
            {
                "[CloverFarm] クローバーの数を調整します:",
                this.cloverList.Count,
                " > ",
                this.cloverMax
            }));
        }
        while (this.cloverList.Count < this.cloverMax)
        {
            CloverDataFormat cloverDataFormat = new CloverDataFormat();
            cloverDataFormat.lastHarvest = new DateTime(1970, 1, 1);
            cloverDataFormat.timeSpanSec = -this.cloverList.Count - 1;
            cloverDataFormat.newFlag     = true;
            this.cloverList.Add(cloverDataFormat);
        }
        if (this.cloverList.Count > this.cloverMax)
        {
            Debug.Log(string.Concat(new object[]
            {
                "[CloverFarm] クローバーの数を調整します:",
                this.cloverList.Count,
                " > ",
                this.cloverMax
            }));
            this.cloverList.RemoveRange(this.cloverMax - 1, this.cloverList.Count - this.cloverMax);
        }
        this.cloversObj = new List <GameObject>();
        for (int i = 0; i < this.cloverList.Count; i++)
        {
            if (!this.cloverList[i].newFlag && this.cloverList[i].timeSpanSec <= 0)
            {
                this.cloversObj.Add(this.LoadCloverObject(i, this.cloverList[i]));
            }
        }
        int num = 0;

        for (int j = 0; j < this.cloverList.Count; j++)
        {
            if (this.cloverList[j].newFlag)
            {
                if (!flag)
                {
                    this.cloversObj.Add(this.NewCloverObject(j, this.cloverList[j], this.cloversObj));
                }
                else
                {
                    this.cloversObj.Add(this.NewCloverObject(j, this.cloverList[j], this.cloversObj, true));
                    flag = false;
                }
                this.cloverList[j].x = this.cloversObj[this.cloversObj.Count - 1].transform.localPosition.x;
                this.cloverList[j].y = this.cloversObj[this.cloversObj.Count - 1].transform.localPosition.y;
                Clover component = this.cloversObj[this.cloversObj.Count - 1].GetComponent <Clover>();
                this.cloverList[j].element   = component.element;
                this.cloverList[j].spriteNum = component.spriteNum;
                this.cloverList[j].point     = component.point;
                this.cloverList[j].newFlag   = false;
                num++;
            }
        }
        foreach (GameObject gameObject in this.cloversObj)
        {
            int num2 = this.cloverOrderInLayer;
            foreach (GameObject gameObject2 in this.cloversObj)
            {
                if (gameObject.transform.position.y < gameObject2.transform.position.y)
                {
                    num2++;
                }
            }
            gameObject.GetComponent <SpriteRenderer>().sortingOrder = num2;
        }
        Debug.Log(string.Concat(new object[]
        {
            "[CloverFarm] クローバー生成完了:",
            this.cloversObj.Count,
            "\u3000/ (新規:",
            num,
            ")"
        }));
    }
Esempio n. 3
0
    // Token: 0x06000754 RID: 1876 RVA: 0x00031A3C File Offset: 0x0002FE3C
    public void UpdateTutorial()
    {
        if (this.TutorialComplete())
        {
            return;
        }
        if (this.SetScene == Scenes.NONE)
        {
            return;
        }
        Scenes setScene = this.SetScene;

        if (setScene != Scenes.MainOut)
        {
            if (setScene != Scenes.MainIn)
            {
                if (setScene == Scenes.Shop)
                {
                    UIMaster_Shop UI_Cmp = this.UI.GetComponent <UIMaster_Shop>();
                    switch (this.tutorialStep)
                    {
                    case Step.d1_SH_BuyItem:
                    {
                        int selectShopIndex = UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().GetSelectShopIndex();
                        if (selectShopIndex != -1 && !UI_Cmp.HelpUI.activeSelf && selectShopIndex != 0)
                        {
                            UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().unsetCursor();
                            UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().ResetSelectShopIndex();
                            UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().SetInfoPanelData(-1, Vector3.zero);
                            UI_Cmp.DisplayPanel.GetComponent <FlickCheaker>().stopFlick(true);
                            UI_Cmp.blockUI(true, new Color(0f, 0f, 0f, 0f));
                            HelpPanel help = UI_Cmp.HelpUI.GetComponent <HelpPanel>();
                            help.OpenPanel("はじめにお手頃な\n「えびづるのスコーン」を\n買ってみましょう");
                            help.ResetOnClick_Screen();
                            help.SetOnClick_Screen(delegate
                                {
                                    help.ClosePanel();
                                });
                            help.SetOnClick_Screen(delegate
                                {
                                    UI_Cmp.blockUI(false);
                                });
                            help.SetOnClick_Screen(delegate
                                {
                                    UI_Cmp.DisplayPanel.GetComponent <FlickCheaker>().stopFlick(false);
                                });
                        }
                        if (!UI_Cmp.BackFunc_GetStopFlag())
                        {
                            UI_Cmp.BackFunc_Stop(true);
                        }
                        if (SuperGameMaster.FindItemStock(0) >= 1)
                        {
                            this.StepTutorial(true);
                        }
                        break;
                    }

                    case Step.d2_SH_GoHome:
                    {
                        int selectShopIndex2 = UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().GetSelectShopIndex();
                        if (selectShopIndex2 != -1 && !UI_Cmp.HelpUI.activeSelf)
                        {
                            UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().unsetCursor();
                            UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().ResetSelectShopIndex();
                            UI_Cmp.DisplayPanel.GetComponent <DisplayPanel>().SetInfoPanelData(-1, Vector3.zero);
                        }
                        break;
                    }
                    }
                }
            }
            else
            {
                UIMaster_MainIn     component  = this.UI.GetComponent <UIMaster_MainIn>();
                ObjectMaster_MainIn component2 = this.Obj.GetComponent <ObjectMaster_MainIn>();
                if (component2.Frog.activeSelf)
                {
                    component2.Frog.SetActive(false);
                }
                if (component.BagDeskUI.GetComponent <BagDeskPanels>().EmptyIcon.activeSelf)
                {
                    component.BagDeskUI.GetComponent <BagDeskPanels>().EmptyIcon.SetActive(false);
                }
                Step step = this.tutorialStep;
                if (step != Step.e0_MI_OpenBag)
                {
                    if (step != Step.e1_MI_ReStart)
                    {
                        if (step == Step.b0_MI_GoOut)
                        {
                            this.seTime += Time.deltaTime;
                            if (this.seTime > 2f && this.seTime - Time.deltaTime < 2f)
                            {
                                HelpPanel component3 = component.HelpUI.GetComponent <HelpPanel>();
                                if (!component3.HelpWindow.activeSelf)
                                {
                                    component3.ClosePanel();
                                    component3.ActionStock_Next();
                                }
                            }
                        }
                    }
                }
                else
                {
                    if (component2.Frog.activeSelf)
                    {
                        component2.Frog.SetActive(false);
                    }
                    if (component.BagDeskUI.activeSelf)
                    {
                        component.BagDeskUI.GetComponent <FlickCheaker>().stopFlick(true);
                        if (!component.BagDeskUI.GetComponent <BagDeskPanels>().BagPanelUI.GetComponent <BagPanel>().ItemView.activeSelf)
                        {
                            if (!SuperGameMaster.GetStandby())
                            {
                                List <int> tmpListAll = component.BagDeskUI.GetComponent <BagDeskPanels>().Get_tmpListAll();
                                if (tmpListAll[0] == 0 && tmpListAll[1] == 1000)
                                {
                                    component.BagCompleteCursor.GetComponentInChildren <Image>().enabled = true;
                                }
                                else
                                {
                                    component.BagCompleteCursor.GetComponentInChildren <Image>().enabled = false;
                                }
                            }
                            else
                            {
                                component.BagCompleteCursor.GetComponentInChildren <Image>().enabled = false;
                            }
                        }
                        else
                        {
                            component.BagCompleteCursor.GetComponentInChildren <Image>().enabled = false;
                        }
                    }
                    else if (!component.BagMarkUI.activeSelf && !component.HelpUI.activeSelf)
                    {
                        component.BagCompleteCursor.GetComponentInChildren <Image>().enabled = false;
                        List <int> bagList = SuperGameMaster.GetBagList();
                        if (bagList[0] == 0 && bagList[1] == 1000 && SuperGameMaster.GetStandby())
                        {
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.GoTravel);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.BackHome);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.Picture);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.Drift);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.Return);
                            SuperGameMaster.travel.GoTravel(536870911, 1);
                            int index = SuperGameMaster.evtMgr.search_TimerEvtIndex_forType(TimerEvent.Type.BackHome);
                            EventTimerFormat eventTimerFormat = SuperGameMaster.evtMgr.get_TimerEvt(index);
                            List <int>       list             = new List <int>(eventTimerFormat.evtValue);
                            if (list.Count >= 6 && list[4] >= 10000)
                            {
                                list[4] = 3009;
                            }
                            SuperGameMaster.evtMgr.set_TimerEvt_forId(eventTimerFormat.id, list);
                            SuperGameMaster.evtMgr.SetTime_TimerEvt(TimerEvent.Type.GoTravel, 0, 536870911);
                            SuperGameMaster.SetStandby(true);
                            SuperGameMaster.SetLastTravelTime(536870911);
                            SuperGameMaster.SetStandbyWait(0);
                            component.BagCompleteCursor.SetActive(false);
                            this.StepTutorial(true);
                        }
                        else
                        {
                            SuperGameMaster.saveData.lastTravelTime = SuperGameMaster.saveData.restTime;
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.GoTravel);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.BackHome);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.Picture);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.Drift);
                            SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.Return);
                            component.blockUI(false);
                            component.TutorialUBlock();
                            component.BagMarkUI.SetActive(true);
                        }
                    }
                }
            }
        }
        else
        {
            UIMaster_MainOut     UI_Cmp     = this.UI.GetComponent <UIMaster_MainOut>();
            ObjectMaster_MainOut component4 = this.Obj.GetComponent <ObjectMaster_MainOut>();
            Step step2 = this.tutorialStep;
            switch (step2 + 1)
            {
            case Step.a0_MO_FrogTap:
                this.seTime += Time.deltaTime;
                if (this.seTime % 5f < (this.seTime - Time.deltaTime) % 5f || this.seTime - Time.deltaTime == 0f)
                {
                    SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Sparrow"]);
                }
                if (Input.GetKeyDown(KeyCode.Escape) && !UI_Cmp.ConfilmUI.activeSelf)
                {
                    if (!UI_Cmp.Title_StartUI.activeSelf)
                    {
                        if (UI_Cmp.WebViewUI.activeSelf)
                        {
                            UI_Cmp.WebViewUI.GetComponent <WebViewPanel>().ClosePanel();
                        }
                        else
                        {
                            UI_Cmp.Title_StartUI.SetActive(true);
                            UI_Cmp.Title_PolicyUI.SetActive(false);
                        }
                        SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Cancel"]);
                    }
                    else
                    {
                        ConfilmPanel confilm = UI_Cmp.ConfilmUI.GetComponent <ConfilmPanel>();
                        confilm.OpenPanel_YesNo("アプリケーションを終了しますか?");
                        confilm.ResetOnClick_Yes();
                        confilm.SetOnClick_Yes(delegate
                        {
                            confilm.ClosePanel();
                        });
                        confilm.SetOnClick_Yes(delegate
                        {
                            SuperGameMaster.SaveData();
                        });
                        confilm.SetOnClick_Yes(delegate
                        {
                            Application.Quit();
                        });
                        confilm.ResetOnClick_No();
                        confilm.SetOnClick_No(delegate
                        {
                            confilm.ClosePanel();
                        });
                    }
                }
                break;

            case Step.a1_MO_FrogName:
                this.seTime += Time.deltaTime;
                if (this.seTime > 0f && this.seTime - Time.deltaTime < 0f)
                {
                    this.seTime = 0f;
                }
                this.seTime2 += Time.deltaTime;
                if (this.seTime2 > 4f)
                {
                    component4.Call_FlickMove(new Vector2(Mathf.Clamp((1.92f - Camera.main.transform.localPosition.x) / 60f, 1E-05f, 0.1f), 0f));
                }
                if (this.seTime2 > 7f)
                {
                    if (Input.GetMouseButtonDown(0))
                    {
                        Vector2 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                        if (component4.Frog.GetComponent <Collider2D>().OverlapPoint(point))
                        {
                            this.StepTutorial(false);
                            UI_Cmp.FrogCursorUI.SetActive(false);
                        }
                    }
                    else if (this.seTime2 > 9f)
                    {
                        this.StepTutorial(false);
                        UI_Cmp.FrogCursorUI.SetActive(false);
                    }
                }
                if (this.seTime2 >= 2f && this.seTime2 - Time.deltaTime < 2f)
                {
                    SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Grassy"]);
                }
                if (this.seTime2 % 3f < (this.seTime2 - Time.deltaTime) % 3f && this.seTime2 > 7f)
                {
                    SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Frog"]);
                }
                if (this.seTime % 5f < (this.seTime - Time.deltaTime) % 5f || this.seTime - Time.deltaTime == 0f)
                {
                    SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Sparrow"]);
                }
                break;

            case Step.a2_MO_GoHome:
                if (this.seTime != 0f)
                {
                    this.seTime += Time.deltaTime;
                    UI_Cmp.blockUI(true, new Color(0f, 0f, 0f, this.seTime));
                    if (this.seTime > 1f)
                    {
                        UI_Cmp.blockUI(true, new Color(0f, 0f, 0f, 1f));
                        this.seTime = 0f;
                        UI_Cmp.FrogNameUI.GetComponent <FrogNamePanel>().OpenNamePanel();
                        component4.Frog.SetActive(false);
                    }
                }
                break;

            case Step.b0_MI_GoOut:
                this.seTime += Time.deltaTime;
                if (this.seTime >= 0.5f && this.seTime - Time.deltaTime < 0.5f)
                {
                    SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Frog"]);
                }
                if (this.seTime <= 1f)
                {
                    UI_Cmp.blockUI(true, new Color(0f, 0f, 0f, 1f - this.seTime));
                }
                if (this.seTime > 1f && this.seTime - Time.deltaTime < 1f)
                {
                    UI_Cmp.blockUI(true, new Color(0f, 0f, 0f, 0f));
                    HelpPanel help = UI_Cmp.HelpUI.GetComponent <HelpPanel>();
                    help.OpenPanel(string.Empty);
                    help.ResetOnClick_Screen();
                    help.SetOnClick_Screen(delegate
                    {
                        help.ClosePanel();
                    });
                    help.SetOnClick_Screen(delegate
                    {
                        help.ActionStock_Next();
                    });
                    help.ActionStock_New("おうちのなかに入っていきました\nなかをのぞいてみましょう");
                    help.ActionStock_Add(delegate
                    {
                        help.ClosePanel();
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.blockUI(false);
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.TutorialUBlock();
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.MoveCursorUI.SetActive(true);
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.MoveUI.GetComponent <MovePanel>().InBtn.GetComponent <Button>().onClick.AddListener(delegate
                        {
                            this.StepTutorial(true);
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.MoveUI.GetComponent <MovePanel>().InBtn.GetComponent <Button>().onClick.AddListener(delegate
                        {
                            UI_Cmp.MoveUI.GetComponent <MovePanel>().InBtn.GetComponent <Button>().enabled = true;
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.MoveUI.GetComponent <MovePanel>().InBtn.GetComponent <Button>().onClick.AddListener(delegate
                        {
                            SuperGameMaster.audioMgr.StopSE();
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.MoveUI.GetComponent <MovePanel>().InBtn.GetComponent <Button>().onClick.AddListener(delegate
                        {
                            SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Knock"]);
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        UI_Cmp.MoveUI.GetComponent <MovePanel>().InBtn.GetComponent <Button>().onClick.AddListener(delegate
                        {
                            this.seTime = 0f;
                        });
                    });
                }
                if (this.seTime > 3f && this.seTime - Time.deltaTime < 3f)
                {
                    HelpPanel component5 = UI_Cmp.HelpUI.GetComponent <HelpPanel>();
                    if (!component5.HelpWindow.activeSelf)
                    {
                        component5.ClosePanel();
                        component5.ActionStock_Next();
                    }
                }
                break;

            case Step.c0_MO_GetStandby:
                if (this.seTime == 0f)
                {
                    UI_Cmp.setFadeOut(99999f);
                    UI_Cmp.FadeUI.GetComponent <Image>().color = new Color(0f, 0f, 0f, 0f);
                }
                this.seTime += Time.deltaTime;
                if (this.seTime >= 1f && this.seTime - Time.deltaTime < 1f)
                {
                    UI_Cmp.setFadeOut(0.25f);
                    SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Move"]);
                }
                break;

            case Step.c1_MO_GetClover:
                if (!UI_Cmp.HelpUI.activeSelf)
                {
                    if (Input.GetMouseButtonUp(0))
                    {
                        component4.Call_FlickInit();
                    }
                    this.Obj.GetComponent <FlickCheaker>().FlickUpdate();
                    component4.Call_FlickMove();
                }
                if (Camera.main.transform.position.x <= -1.9f && UI_Cmp.CloverCursorUI.activeSelf)
                {
                    UI_Cmp.CloverCursorUI.SetActive(false);
                    HelpPanel help = UI_Cmp.HelpUI.GetComponent <HelpPanel>();
                    help.OpenPanel("スライド操作でみつ葉のクローバーを\n収穫しましょう");
                    help.ResetOnClick_Screen();
                    help.SetOnClick_Screen(delegate
                    {
                        help.ClosePanel();
                    });
                    help.SetOnClick_Screen(delegate
                    {
                        this.StepTutorial(false);
                    });
                }
                break;

            case Step.c2_MO_GoShop:
                if (Input.GetMouseButton(0))
                {
                    if (Camera.main.transform.position.x > 0f)
                    {
                        UI_Cmp.CloverCursorUI.GetComponentInChildren <Image>().enabled = true;
                    }
                    else
                    {
                        UI_Cmp.CloverCursorUI.GetComponentInChildren <Image>().enabled = false;
                    }
                }
                if (!UI_Cmp.HelpUI.activeSelf && !UI_Cmp.ConfilmUI.activeSelf)
                {
                    component4.ScrollAndCloverCheck();
                    component4.CloverFarm.GetComponent <CloverFarm>().CloverProc();
                    if (SuperGameMaster.GetFirstFlag(Flag.TUTORIAL_CLOVER) && SuperGameMaster.GetFirstFlag(Flag.TUTORIAL_FOURLEAF) && SuperGameMaster.FindItemStock(1000) + SuperGameMaster.CloverPointStock() >= SuperGameMaster.GetCloverList().Count)
                    {
                        if (SuperGameMaster.FindItemStock(1000) > 10)
                        {
                            SuperGameMaster.getCloverPoint(10);
                        }
                        this.StepTutorial(true);
                    }
                }
                if (!UI_Cmp.HelpUI.activeSelf && !UI_Cmp.ConfilmUI.activeSelf && !SuperGameMaster.GetFirstFlag(Flag.TUTORIAL_CLOVER) && SuperGameMaster.CloverPointStock() >= 1)
                {
                    UI_Cmp.CloverMarkUI.SetActive(true);
                    HelpPanel help = UI_Cmp.HelpUI.GetComponent <HelpPanel>();
                    help.OpenPanel("収穫したみつ葉のクローバーは\nこちらで確認することができます");
                    help.ResetOnClick_Screen();
                    help.SetOnClick_Screen(delegate
                    {
                        help.ClosePanel();
                    });
                    help.SetOnClick_Screen(delegate
                    {
                        UI_Cmp.CloverMarkUI.SetActive(false);
                    });
                    help.SetOnClick_Screen(delegate
                    {
                        help.ActionStock_Next();
                    });
                    help.ActionStock_New("畑のクローバーを全て収穫しましょう");
                    help.ActionStock_Add(delegate
                    {
                        help.ClosePanel();
                    });
                    SuperGameMaster.SetFirstFlag(Flag.TUTORIAL_CLOVER);
                }
                if (!UI_Cmp.HelpUI.activeSelf && !UI_Cmp.ConfilmUI.activeSelf && !SuperGameMaster.GetFirstFlag(Flag.TUTORIAL_FOURLEAF) && SuperGameMaster.FindItemStock(1000) >= 1)
                {
                    ConfilmPanel confilm = UI_Cmp.ConfilmUI.GetComponent <ConfilmPanel>();
                    confilm.OpenPanel(string.Empty);
                    confilm.AddContents(UnityEngine.Object.Instantiate <GameObject>(component4.CloverFarm.GetComponent <CloverFarm>().AddConfirm_pref));
                    confilm.ResetOnClick_Screen();
                    confilm.SetOnClick_Screen(delegate
                    {
                        confilm.ClosePanel();
                    });
                    confilm.SetOnClick_Screen(delegate
                    {
                        UI_Cmp.BackFunc_Stop(true);
                    });
                    SuperGameMaster.SetFirstFlag(Flag.TUTORIAL_FOURLEAF);
                }
                break;

            case Step._StepMax:
                if (!UI_Cmp.ResultUI.activeSelf && !UI_Cmp.HelpUI.activeSelf && !UI_Cmp.ConfilmUI.activeSelf && !SuperGameMaster.tutorial.TutorialComplete())
                {
                    HelpPanel    help    = UI_Cmp.HelpUI.GetComponent <HelpPanel>();
                    ConfilmPanel confilm = UI_Cmp.ConfilmUI.GetComponent <ConfilmPanel>();
                    help.OpenPanel(string.Concat(new string[]
                    {
                        string.Empty,
                        SuperGameMaster.GetFrogName(),
                        "は旅立ちました\n",
                        SuperGameMaster.GetFrogName(),
                        "が帰ってくるには\nしばらく時間がかかります\n今回のしたくなら数時間ほどで\n帰ってきそうです"
                    }));
                    help.ResetOnClick_Screen();
                    help.SetOnClick_Screen(delegate
                    {
                        help.ClosePanel();
                    });
                    help.SetOnClick_Screen(delegate
                    {
                        help.ActionStock_Next();
                    });
                    help.ActionStock_New("※ヘルプで通知をONに設定しておくと\n" + SuperGameMaster.GetFrogName() + "が帰ってきたときに\n通知が入ります");
                    help.ActionStock_Add(delegate
                    {
                        help.ClosePanel();
                    });
                    help.ActionStock_Add(delegate
                    {
                        help.ActionStock_Next();
                    });
                    help.ActionStock_New(SuperGameMaster.GetFrogName() + "は旅のしたくがなくても\n自由にでかけていきますが\n今回のように旅のしたくを\n手伝ってあげていると\n旅の様子をうつした<color=#61a8c7><b>写真</b></color>や\n手に入れた各地の<color=#61a8c7><b>おみやげ</b></color>を\nプレゼントしてくれます");
                    help.ActionStock_Add(delegate
                    {
                        help.ClosePanel();
                    });
                    help.ActionStock_Add(delegate
                    {
                        help.ActionStock_Next();
                    });
                    help.ActionStock_New(SuperGameMaster.GetFrogName() + "が出かけている間に\n次の旅に備えて\nみつ葉のクローバーを収穫して\nもちものを用意しておきましょう");
                    help.ActionStock_Add(delegate
                    {
                        help.ClosePanel();
                    });
                    help.ActionStock_Add(delegate
                    {
                        help.ActionStock_Next();
                    });
                    help.ActionStock_New("チュートリアルはここまでです\n" + SuperGameMaster.GetFrogName() + "との\n旅をお楽しみください");
                    help.ActionStock_Add(delegate
                    {
                        help.ClosePanel();
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.OpenPanel(string.Empty);
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.AddContents(UnityEngine.Object.Instantiate <GameObject>(UI_Cmp.AddConfirm_pref));
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.ResetOnClick_Screen();
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.SetOnClick_Screen(delegate
                        {
                            confilm.ClosePanel();
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.SetOnClick_Screen(delegate
                        {
                            UI_Cmp.blockUI(false);
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.SetOnClick_Screen(delegate
                        {
                            UI_Cmp.freezeObject(false);
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.SetOnClick_Screen(delegate
                        {
                            UI_Cmp.BackFunc_Stop(false);
                        });
                    });
                    help.ActionStock_Add(delegate
                    {
                        confilm.SetOnClick_Screen(delegate
                        {
                            this.FinishTutorial();
                        });
                    });
                    SuperGameMaster.evtMgr.delete_Act_Timer_EvtList_forType(TimerEvent.Type.Drift);
                }
                break;
            }
        }
    }