public bool Update(ParameterList pl, SunflowAPI api) { string geometryName = pl.getstring("geometry", null); if (geometry == null || geometryName != null) { if (geometryName == null) { UI.printError(UI.Module.GEOM, "geometry parameter missing - unable to create instance"); return(false); } geometry = api.lookupGeometry(geometryName); if (geometry == null) { UI.printError(UI.Module.GEOM, "Geometry \"{0}\" was not declared yet - instance is invalid", geometryName); return(false); } } string[] shaderNames = pl.getstringArray("shaders", null); if (shaderNames != null) { // new shader names have been provided shaders = new IShader[shaderNames.Length]; for (int i = 0; i < shaders.Length; i++) { shaders[i] = api.lookupShader(shaderNames[i]); if (shaders[i] == null) { UI.printWarning(UI.Module.GEOM, "Shader \"{0}\" was not declared yet - ignoring", shaderNames[i]); } } } else { // re-use existing shader array } string[] modifierNames = pl.getstringArray("modifiers", null); if (modifierNames != null) { // new modifier names have been provided modifiers = new Modifier[modifierNames.Length]; for (int i = 0; i < modifiers.Length; i++) { modifiers[i] = api.lookupModifier(modifierNames[i]); if (modifiers[i] == null) { UI.printWarning(UI.Module.GEOM, "Modifier \"{0}\" was not declared yet - ignoring", modifierNames[i]); } } } o2w = pl.getMovingMatrix("transform", o2w); w2o = o2w.inverse(); if (w2o == null) { UI.printError(UI.Module.GEOM, "Unable to compute transform inverse"); return(false); } return(true); }
public void init(string name, SunflowAPI api) { // register this object with the api properly api.geometry(name, this); if (api.lookupGeometry(name) == null) { // quit if we don't see our geometry in here (error message // will have already been printed) return; } api.shader(name + ".shader", this); api.parameter("shaders", name + ".shader"); api.instance(name + ".instance", name); api.light(name + ".light", this); }
public void init(string name, SunflowAPI api) { // register this object with the api properly api.geometry(name, this); if (api.lookupGeometry(name) == null) { // quit if we don't see our geometry in here (error message // will have already been printed) return; } api.shader(name + ".shader", this); api.parameter("shaders", name + ".shader"); api.instance(name + ".instance", name); api.light(name + ".light", this); }