private IEnumerator Start() { while (World.Active.GetExistingSystem <CameraMovementSystem>() == null || World.Active.GetExistingSystem <SunOrbitSystem>() == null) { yield return(null); } _camerasMovementSystem = World.Active.GetExistingSystem <CameraMovementSystem>(); _clockSystem = World.Active.GetExistingSystem <SunOrbitSystem>(); Change.onClick.AddListener(OnModeChange); }
protected override void OnCreate() { base.OnCreate(); _time = World.Active.GetOrCreateSystem <SunOrbitSystem>(); _watch = new Stopwatch(); }