Esempio n. 1
0
            private Vector2 DisplayByType(Drawing drawing, Vector2 position, List <string> types)
            {
                int    count        = 0;
                float  height       = itemSize;
                float  width        = 3 * itemSize;
                int    limit        = GetLimit(drawing);
                string colorDefault = DisplayLcd.program.MyProperty.Get("color", "default");
                int    limitDefault = DisplayLcd.program.MyProperty.GetInt("Limit", "default");

                foreach (string type in types)
                {
                    foreach (KeyValuePair <string, Item> entry in item_list.OrderByDescending(entry => entry.Value.Amount).Where(entry => entry.Value.Type == type))
                    {
                        Item    item      = entry.Value;
                        Vector2 position2 = position + new Vector2(width * (count / limit), (cellSpacing + height) * (count - (count / limit) * limit));
                        // Icon
                        Color color    = DisplayLcd.program.MyProperty.GetColor("color", item.Name, colorDefault);
                        int   limitBar = DisplayLcd.program.MyProperty.GetInt("Limit", item.Name, limitDefault);
                        //DisplayIcon(drawing, item, position2, width);
                        StyleIcon style = new StyleIcon()
                        {
                            path   = item.Icon,
                            Width  = width,
                            Height = height,
                            Color  = color
                        };
                        int variance = 2;
                        //DisplayLcd.program.drawingSurface.WriteText($"variance:{entry.Key}?{last_amount.ContainsKey(entry.Key)}\n", true);
                        if (last_amount.ContainsKey(entry.Key))
                        {
                            if (last_amount[entry.Key] < item.Amount)
                            {
                                variance = 1;
                            }
                            if (last_amount[entry.Key] > item.Amount)
                            {
                                variance = 3;
                            }
                        }
                        else
                        {
                            variance = 1;
                        }
                        drawing.DrawGaugeIcon(position2, item.Name, item.Amount, limitBar, style, variance);
                        count++;
                    }
                }
                if (item_list.Count > limit)
                {
                    return(position + new Vector2(0, (cellSpacing + height) * limit));
                }
                return(position + new Vector2(0, (cellSpacing + height) * item_list.Count));
            }
Esempio n. 2
0
            public void DrawGaugeIcon(Vector2 position, string name, double amount, int limit, StyleIcon style_icon, int variance = 0)
            {
                Vector2 position2 = position + new Vector2(style_icon.Padding.X, style_icon.Padding.Y);
                // cadre info
                //AddForm(position2, SpriteForm.SquareSimple, style_icon.Width, style_icon.Height, new Color(40, 40, 40, 128));

                float width        = (style_icon.Width - 3 * style_icon.Margin.X) / 3;
                float fontTitle    = Math.Max(0.3f, (float)Math.Round(0.5f * (style_icon.Height / 80f), 1));
                float fontQuantity = Math.Max(0.5f, (float)Math.Round(1f * (style_icon.Height / 80f), 1));

                // Icon
                AddSprite(new MySprite()
                {
                    Type     = SpriteType.TEXTURE,
                    Data     = style_icon.path,
                    Size     = new Vector2(width, width),
                    Color    = style_icon.Color,
                    Position = position2 + new Vector2(0, width / 2)
                });

                StyleGauge style = new StyleGauge()
                {
                    Orientation     = SpriteOrientation.Horizontal,
                    Fullscreen      = false,
                    Width           = width * 2,
                    Height          = width / 3,
                    Padding         = new StylePadding(0),
                    RotationOrScale = Math.Max(0.3f, (float)Math.Round(0.6f * (style_icon.Height / 80f), 1))
                };

                DrawGauge(position2 + new Vector2(width + style_icon.Margin.X, style_icon.Height / 2), (float)amount, limit, style);

                // Element Name
                icon = new MySprite()
                {
                    Type            = SpriteType.TEXT,
                    Data            = name,
                    Size            = new Vector2(width, width),
                    Color           = Color.DimGray,
                    Position        = position2 + new Vector2(style_icon.Margin.X, -8),
                    RotationOrScale = fontTitle,
                    FontId          = Font,
                    Alignment       = TextAlignment.LEFT
                };
                AddSprite(icon);
                // Quantity
                icon = new MySprite()
                {
                    Type            = SpriteType.TEXT,
                    Data            = Util.GetKiloFormat(amount),
                    Size            = new Vector2(width, width),
                    Color           = Color.LightGray,
                    Position        = position2 + new Vector2(width + style_icon.Margin.X, style_icon.Margin.Y),
                    RotationOrScale = fontQuantity,
                    FontId          = Font
                };
                AddSprite(icon);

                float symbolSize = 20f;

                if (variance == 1)
                {
                    AddSprite(new MySprite()
                    {
                        Type            = SpriteType.TEXTURE,
                        Data            = SpriteForm.Triangle.ToString(),
                        Size            = new Vector2(symbolSize, symbolSize),
                        Color           = new Color(0, 100, 0, 255),
                        Position        = position2 + new Vector2(3 * width - 25, symbolSize - style_icon.Margin.Y),
                        RotationOrScale = 0
                    });
                }
                if (variance == 3)
                {
                    AddSprite(new MySprite()
                    {
                        Type            = SpriteType.TEXTURE,
                        Data            = SpriteForm.Triangle.ToString(),
                        Size            = new Vector2(symbolSize, symbolSize),
                        Color           = new Color(100, 0, 0, 255),
                        Position        = position2 + new Vector2(3 * width - 25, symbolSize + style_icon.Margin.Y),
                        RotationOrScale = (float)Math.PI
                    });
                }
            }