Esempio n. 1
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 public Struct_1(Struct_2 Member0, Struct_2 Member8, Struct_2 Member10, Struct_2 Member18, Struct_3 Member20, Struct_4 Member28, int Member58)
 {
     this.Member0  = Member0;
     this.Member8  = Member8;
     this.Member10 = Member10;
     this.Member18 = Member18;
     this.Member20 = Member20;
     this.Member28 = Member28;
     this.Member58 = Member58;
 }
Esempio n. 2
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 public Struct_3(NtApiDotNet.Ndr.Marshal.NdrEnum16 Member0, Struct_4 Member8, int Member10)
 {
     this.Member0  = Member0;
     this.Member8  = Member8;
     this.Member10 = Member10;
 }
        public int RpcSrvReleasePrefixEx(string p0, Struct_0 p1, System.Nullable <Struct_1> p2, Struct_2 p3, Struct_4 p4, int p5)
        {
            _Marshal_Helper m = new _Marshal_Helper();

            m.WriteReferent(p0, new System.Action <string>(m.WriteTerminatedString));
            m.Write_0(p1);
            m.WriteReferent(p2, new System.Action <Struct_1>(m.Write_1));
            m.Write_2(p3);
            m.Write_4(p4);
            m.WriteInt32(p5);
            _Unmarshal_Helper u = SendReceive(2, m);

            return(u.ReadInt32());
        }
        public int RpcSrvQueryLeaseInfov6(string p0, Struct_0 p1, out Struct_8 p2, out Struct_4 p3, out Struct_4 p4, out Struct_13 p5, out int p6)
        {
            _Marshal_Helper m = new _Marshal_Helper();

            m.WriteReferent(p0, new System.Action <string>(m.WriteTerminatedString));
            m.Write_0(p1);
            _Unmarshal_Helper u = SendReceive(8, m);

            p2 = u.Read_8();
            p3 = u.Read_4();
            p4 = u.Read_4();
            p5 = u.Read_13();
            p6 = u.ReadInt32();
            return(u.ReadInt32());
        }
 public Struct_17(sbyte Member0, Struct_0 Member8, Struct_8 Member10, Struct_4 Member18, Struct_4 Member20, Struct_13 Member28, int Member30)
 {
     this.Member0  = Member0;
     this.Member8  = Member8;
     this.Member10 = Member10;
     this.Member18 = Member18;
     this.Member20 = Member20;
     this.Member28 = Member28;
     this.Member30 = Member30;
 }
        public int RpcSrvRequestPrefixEx(string p0, Struct_0 p1, System.Nullable <Struct_1> p2, ref Struct_2 p3, out Struct_4 p4, out int p5, int p6)
        {
            _Marshal_Helper m = new _Marshal_Helper();

            m.WriteReferent(p0, new System.Action <string>(m.WriteTerminatedString));
            m.Write_0(p1);
            m.WriteReferent(p2, new System.Action <Struct_1>(m.Write_1));
            m.Write_2(p3);
            m.WriteInt32(p6);
            _Unmarshal_Helper u = SendReceive(0, m);

            p3 = u.Read_2();
            p4 = u.Read_4();
            p5 = u.ReadInt32();
            return(u.ReadInt32());
        }
Esempio n. 7
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 public Struct_6(System.Nullable <Struct_2> Member0, Struct_4 Member8, Struct_4 Member18, Struct_4 Member28, int Member38, int Member3C, Struct_7[] Member40)
 {
     this.Member0  = Member0;
     this.Member8  = Member8;
     this.Member18 = Member18;
     this.Member28 = Member28;
     this.Member38 = Member38;
     this.Member3C = Member3C;
     this.Member40 = Member40;
 }
Esempio n. 8
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 public Struct_3(Struct_4 Member0, int Member14, string Member18)
 {
     this.Member0  = Member0;
     this.Member14 = Member14;
     this.Member18 = Member18;
 }
        // async
        public int MapsStorageSvcValidateLocationAsync(NtApiDotNet.Ndr.Marshal.NdrContextHandle p0, System.Guid p1, out Struct_4 p2)
        {
            _Marshal_Helper m = new _Marshal_Helper();

            m.WriteContextHandle(p0);
            m.WriteGuid(p1);
            _Unmarshal_Helper u = SendReceive(5, m);

            p2 = u.Read_3();
            return(u.ReadInt32());
        }
 public Union_2(NtApiDotNet.Ndr.Marshal.NdrEnum16 Selector, System.Guid Arm_1, Struct_4 Arm_2, NtApiDotNet.Ndr.Marshal.NdrEmpty Arm_Default)
 {
     this.Selector    = Selector;
     this.Arm_1       = Arm_1;
     this.Arm_2       = Arm_2;
     this.Arm_Default = Arm_Default;
 }
Esempio n. 11
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 public Union_2(NtApiDotNet.Ndr.Marshal.NdrEnum16 Selector, Struct_3 Arm_3, Struct_4 Arm_4)
 {
     this.Selector = Selector;
     this.Arm_3    = Arm_3;
     this.Arm_4    = Arm_4;
 }
 public static Struct_4 CreateDefault()
 {
     Struct_4 ret = new Struct_4();
     ret.Member4 = new byte[0];
     return ret;
 }
 public Union_3(uint Selector, int Arm_1, int Arm_2, int Arm_3, Struct_4 Arm_4, Struct_4 Arm_10, Struct_6 Arm_5, Struct_7 Arm_6, Struct_8 Arm_7, Struct_7 Arm_8)
 {
     this.Selector = Selector;
     this.Arm_1    = Arm_1;
     this.Arm_2    = Arm_2;
     this.Arm_3    = Arm_3;
     this.Arm_4    = Arm_4;
     this.Arm_10   = Arm_10;
     this.Arm_5    = Arm_5;
     this.Arm_6    = Arm_6;
     this.Arm_7    = Arm_7;
     this.Arm_8    = Arm_8;
 }
Esempio n. 14
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 public Union_2(int Selector, int Arm_0, sbyte Arm_1, int Arm_2, string Arm_4, Struct_3 Arm_3, Struct_4 Arm_5, Struct_5 Arm_6, Struct_6 Arm_7, NtApiDotNet.Ndr.Marshal.NdrEmpty Arm_Default)
 {
     this.Selector    = Selector;
     this.Arm_0       = Arm_0;
     this.Arm_1       = Arm_1;
     this.Arm_2       = Arm_2;
     this.Arm_4       = Arm_4;
     this.Arm_3       = Arm_3;
     this.Arm_5       = Arm_5;
     this.Arm_6       = Arm_6;
     this.Arm_7       = Arm_7;
     this.Arm_Default = Arm_Default;
 }
Esempio n. 15
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 public Union_3(NtApiDotNet.Ndr.Marshal.NdrEnum16 Selector, int Arm_0, long Arm_1, string Arm_2, Struct_4 Arm_3, Struct_5 Arm_4)
 {
     this.Selector = Selector;
     this.Arm_0    = Arm_0;
     this.Arm_1    = Arm_1;
     this.Arm_2    = Arm_2;
     this.Arm_3    = Arm_3;
     this.Arm_4    = Arm_4;
 }
Esempio n. 16
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 public void Write_3(Struct_4 p0)
 {
     WriteStruct <Struct_4>(p0);
 }
Esempio n. 17
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        public uint WFDSConMgrSetAllowRemoteInputRPC(NtApiDotNet.Ndr.Marshal.NdrContextHandle p0, Struct_4 p1)
        {
            _Marshal_Helper m = new _Marshal_Helper();

            m.WriteContextHandle(p0);
            m.Write_3(p1);
            _Unmarshal_Helper u = SendReceive(9, m);

            return(u.ReadUInt32());
        }