private void AddChild( string key, string value, string originalValue, List <object> tagCandidates, List <object> tags, Thickness margin ) { var add = new StringCard { Key = key, Value = value, OriginalValue = originalValue, Margin = margin }; add.Init(); add.FillTagInput(tagCandidates, tags); CardList.Children.Add(add); }
public static string GetCardPut(StringCard Card) { return("{\n \"" + Card.效果Id + "\",//" + Card.中文名 + "\n new GwentCard()\n {\n CardId =\"" + Card.效果Id + "\",\n EffectType=typeof(" + ToName(Card.效果.Contains("没有特殊技能。")?"NoneEffect":Card.英文名) + "),//效果\n Name=\"" + Card.中文名 + "\",\n Strength=" + Card.战力 + ",\n Group=Group." + GroupD[Card.品质] + ",\n Faction = Faction." + FactionD[Card.阵营] + ",\n CardUseInfo = CardUseInfo." + (GetUseInfo(Card.效果, Card.站位区)) + ",\n CardType = CardType." + CardTypeD[Card.站位区] + ",\n IsDoomed = " + (Card.属性.Contains("退场") || Card.属性.Contains("佚亡")).ToString().ToLower() + ",\n IsCountdown = " + "false" + ",\n IsDerive = " + Card.属性.Contains("退场").ToString().ToLower() + ",\n Categories = new Categorie[]{},//需要添加\n Flavor = \"" + Card.卡牌介绍 + "\",\n Info = \"" + Card.效果 + "\",\n CardArtsId = \"" + Card.图片Id + "\",\n }\n},"); }