// Use this for initialization void Start() { dialogue = GetComponent <DialogueTree> (); stress = GetComponent <StressingOut> (); eye = GetComponent <EyeContact> (); conversationLevel = 50f; }
//public int responsesGiven; //public int badResponsesGiven; //public int totalResponses; //public GameObject strikeOne; //public GameObject strikeTwo; // Use this for initialization void Start() { dialogue = gameManager.GetComponent <DialogueTree> (); talk = gameManager.GetComponent <ConversationManager> (); stress = gameManager.GetComponent <StressingOut> (); }
// Use this for initialization void Start() { cm = GetComponent <ConversationManager> (); dialogue = GetComponent <DialogueTree> (); stress = GetComponent <StressingOut> (); }
// Use this for initialization void Start() { stress = GetComponent <StressingOut> (); }