void Start() { lable = GetComponent<TextMesh>(); lable.color = textColor; storyDrawer = StoryDrawer.Instance; var curLoc = LocalizationDialogue.Instance._curLocation; foreach (var loc in LocalizationDialogue.Instance.dialogues) { if (loc.loc == curLoc) tutorialDialogues = loc.tutorialDialogues; } ShowNextText(); }
public void Awake() { Instance = this; }