private void StopJumpHandle(StopJumpEvent e) { isJumping = false; }
private void StopJumpHandle(StopJumpEvent e) { data.IsJump = false; }
private void StopJumpHandle(StopJumpEvent e) { inputData.IsJumping = false; }
private void StopJumpHandle(StopJumpEvent e) { UpdatePlayerIfExist(player => player.IsJump = false); }