private void StopJumpHandle(StopJumpEvent e)
 {
     isJumping = false;
 }
Exemple #2
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 private void StopJumpHandle(StopJumpEvent e)
 {
     data.IsJump = false;
 }
Exemple #3
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 private void StopJumpHandle(StopJumpEvent e)
 {
     inputData.IsJumping = false;
 }
Exemple #4
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 private void StopJumpHandle(StopJumpEvent e)
 {
     UpdatePlayerIfExist(player => player.IsJump = false);
 }