// 初期化 public override void Initialize(StickManager_Script manager) { // バイブの初期化 InitialVibration(); m_hitPatternFlag = new Flag_Script(); m_hitDrumFlag = new Flag_Script(); m_hitFlag = false; m_hitNum = 0; audioSource = GetComponent <AudioSource>(); m_stickManager = manager; }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">ドラムマネージャー</param> public override void Initialize(DrumManager_Script manager) { // 親オブジェクトを入れる m_manager = manager; m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>(); m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>(); m_stickManager = GameObject.Find("StickManeger"); m_stickManagerScript = m_stickManager.GetComponent <StickManager_Script>(); m_abilitySheet_Wood = GameObject.Find("AbilitySheet_Wood"); m_recipeNote = m_abilitySheet_Wood.transform.Find("AttackRecipeCanvas"); m_recipeTextUI_Script = m_recipeNote.GetComponent <AttackRecipiTextUI_Script>(); m_recipeNote = m_abilitySheet_Wood.transform.Find("Notes"); m_recipeNotesUI_Script = m_recipeNote.GetComponent <AttackRecipeNotesUI_Script>(); m_switchUIC = GameObject.Find("SwitchUI Canvas"); m_icon = m_switchUIC.transform.Find("SwitchUI"); m_costUIScript = GameObject.Find("Slider").GetComponent <CostUI_Script>(); }
/// <summary> /// 初期化処理 /// </summary> /// <param name="manager">ドラムマネージャー</param> public override void Initialize(DrumManager_Script manager) { // 親オブジェクトを入れる m_manager = manager; m_musicalScore = GameObject.Find("MusicScore"); m_notesManager = m_musicalScore.transform.Find("NotesManager"); m_notesInsRec = m_notesManager.GetComponent <NotesInstance_Script>(); m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>(); m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>(); m_stickManager = GameObject.Find("StickManeger"); m_stickManagerScript = m_stickManager.GetComponent <StickManager_Script>(); m_inDrum = this.gameObject.transform.Find("InDrum"); m_outDrum = this.gameObject.transform.Find("OutDrum"); m_inDrumRender = m_inDrum.GetComponent <Renderer>(); m_outDrumRender = m_outDrum.GetComponent <Renderer>(); m_tutorialFlag = new Flag_Script(); }
// 初期化 public abstract void Initialize(StickManager_Script manager);