protected virtual StarMapProp CreateProp( GameObjectSet gos, StellarPropInfo oi, StarMapBase.SyncContext context) { return((StarMapProp)null); }
protected override StarMapProp CreateProp( GameObjectSet gos, StellarPropInfo oi, StarMapBase.SyncContext context) { StarMapProp starMapProp = new StarMapProp(gos.App, oi.AssetPath, oi.Transform.Position, oi.Transform.EulerAngles, 1f); gos.Add((IGameObject)starMapProp); return(starMapProp); }
protected virtual void UpdateProp( StarMapProp o, StellarPropInfo oi, StarMapBase.SyncContext context) { }