Esempio n. 1
0
        /// <summary>
        /// Initializes a new Steam GUI.
        /// </summary>
        public SteamGUI()
        {
            InitializeComponent();
            _log = LogManager.GetLogger(this);
            _log.Info("SteamGUI is initializing...");
            _steamClosed       = false;
            sendButton.Enabled = false;
            nameLabel.Text     = SteamManager.GetName();
            statusLabel.Text   = SteamManager.GetStatus(true);
            friendsLabel.Text  = string.Format(FriendFormat, SteamManager.FriendList.GetFriendCount(true),
                                               SteamManager.FriendList.GetFriendCount());

            foreach (var friend in SteamManager.FriendList.GetFriends())
            {
                var item = new ListViewItem(new[] { friend.GetName(), friend.GetStatus(true) })
                {
                    Tag = friend.SteamID
                };
                friendList.Items.Add(item);
            }
            SteamManager.FriendList.OnFriendsUpdate += UpdateData;
            _log.Debug("SteamGUI is registering to OnSteamClose event...");
            SteamManager.OnSteamClose += SteamClose;
            _log.Debug("SteamGUI is registering to OnMinecraftData event...");
            SteamManager.OnMinecraftData += UpdateMinecraftdata;
            _log.Info("SteamGUI loaded!");
        }