Esempio n. 1
0
        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            _log.Info("!!! GAME UNLOAD !!!");
            _log.Debug("UnloadContent();");
            SteamManager.Close();

            _log.Debug("UnloadContent(); ## END ##");
        }