void Die() { var particles = Instantiate(particlesPrefab, transform.position, Quaternion.identity); AudioSource.PlayClipAtPoint(deathSound, transform.position, volume); status.AddScore(givenScore); Destroy(particles, 1); Destroy(gameObject); }
void Die() { var particles = Instantiate(particlesPrefab, transform.position, Quaternion.identity); AudioSource.PlayClipAtPoint(deathSound, transform.position, volume); status.AddScore(givenScore); Destroy(particles, 1); Destroy(gameObject); }