public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); StaticSyncUI.SetPlayer(this); spawnPosition = transform.position; }
void Awake() { if (!instance) { instance = this; } }
void Awake() { if (!instance) { instance = this; } }
public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); StaticSyncUI.SetPlayer(this); spawnPosition = transform.position; }
void Awake() { if (!instance) { instance = this; } }
void Awake() { if (!instance) { instance = this; } }