private bool ContainsAnimationState(int state) { var plyCtl = this.PlyStateCtl; if (plyCtl == null) { return(false); } IState <PlayerState, PlayerStateMgr> st; if (StateMgr <PlayerState, PlayerStateMgr> .FindState((PlayerState)state, out st) && st != null) { return(true); } return(false); }