private void Start() { agent = GetComponent <NavMeshAgent>(); agenteinstance = GetComponent <StateMachineMain>(); FBinstance = GetComponent <FomeBehaviour>(); HungerLevel = Random.Range(10f, 100f); }
private void Start() { agent = gameObject.GetComponent <NavMeshAgent>(); agenteinstance = gameObject.GetComponent <StateMachineMain>(); JBinstance = gameObject.GetComponent <JardimBehaviour>(); RestLevel = Random.Range(50f, 100f); }
public void Start() { agenteinstance = gameObject.GetComponent <StateMachineMain>(); }