private boolean goesFirst = false; //in every battle the enemy will go first unless the player has a Potion of Getting Schwifty public PlayerEntity() { Name = "Player"; StatTable.Add(HP, 10); StatTable.Add(Attack, 0); StatTable.Add(Defense, 0); isDead = false; }
public WeebBaitEntity() { Name = "Weeb Bait"; StatTable.Add(HP, 25); StatTable.Add(Attack, 20); StatTable.Add(Defense, 5); isDead = false; }
public TheTankEntity() { Name = "The Tank"; StatTable.Add(HP, 25); StatTable.Add(Attack, 30); StatTable.Add(Defense, 42); isDead = false; }
public GenericSlimeEnemyEntity() { Name = "Generic Slime Enemy"; StatTable.Add(HP, 20); StatTable.Add(Attack, 10); StatTable.Add(Defense, 0); isDead = false; }