internal AcuityFlame(StatAllocationGUI gui, Acuity stat, Vector2 position) : base(gui, stat, position) { }
public ConfirmAllocationButton(StatAllocationGUI gui, Vector2 position) : base(position) { this.gui = gui; }
internal StatAllocationButton(StatAllocationGUI gui, AlignmentStat stat, Vector2 position) : base(position) { this.gui = gui; this.stat = stat; }
internal StoicismFlame(StatAllocationGUI gui, Stoicism stat, Vector2 position) : base(gui, stat, position) { }
internal MightFlame(StatAllocationGUI gui, Might stat, Vector2 position) : base(gui, stat, position) { }