Esempio n. 1
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 internal AcuityFlame(StatAllocationGUI gui, Acuity stat, Vector2 position) : base(gui, stat, position)
 {
 }
Esempio n. 2
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 public ConfirmAllocationButton(StatAllocationGUI gui, Vector2 position) : base(position)
 {
     this.gui = gui;
 }
Esempio n. 3
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 internal StatAllocationButton(StatAllocationGUI gui, AlignmentStat stat, Vector2 position) : base(position)
 {
     this.gui  = gui;
     this.stat = stat;
 }
Esempio n. 4
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 internal StoicismFlame(StatAllocationGUI gui, Stoicism stat, Vector2 position) : base(gui, stat, position)
 {
 }
Esempio n. 5
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 internal MightFlame(StatAllocationGUI gui, Might stat, Vector2 position) : base(gui, stat, position)
 {
 }