private void Awake() { PhotonNetwork.AutomaticallySyncScene = true; m_StartState.SetMainMenu(this); m_JoinHostState.SetMainMenu(this); m_SelectRoomState.SetMainMenu(this); m_CreateRoomState.SetMainMenu(this); m_RoomState.SetMainMenu(this); m_StartState.gameObject.SetActive(true); m_JoinHostState.gameObject.SetActive(false); m_SelectRoomState.gameObject.SetActive(false); m_CreateRoomState.gameObject.SetActive(false); m_RoomState.gameObject.SetActive(false); }