public void addShowRewardedVideoButton(Rect showRewardedVideoButton)
 {
     if (GUI.Button(showRewardedVideoButton, "Show Rewarded Video", guiStyle))
     {
         StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO, adEventListener);
     }
 }
 public void addShowFullscreenButton(Rect showFullscreenButton)
 {
     if (GUI.Button(showFullscreenButton, "Show Fullscreen", guiStyle))
     {
         StartAppWrapper.loadAd(StartAppWrapper.AdMode.FULLPAGE, adEventListener);
     }
 }
 public void addShowOfferwallButton(Rect showOfferwallButton)
 {
     if (GUI.Button(showOfferwallButton, "Show Offerwall", guiStyle))
     {
         StartAppWrapper.loadAd(StartAppWrapper.AdMode.OFFERWALL, adEventListener);
     }
 }
Esempio n. 4
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    public void OnPointerClick(PointerEventData eventData)
    {
        Time.timeScale = 1;
        if (showAds == true)
        {
                        #if UNITY_ANDROID
            StartAppWrapper.showAd();
            StartAppWrapper.loadAd();
                        #endif
        }

        /*if (Advertisement.IsReady ()) {
         *      Advertisement.Show ();
         * }*/
        level_settings.GetComponent <Level_settings> ().Save_User_Data();
        for (int i = 0; i < activate.Count; i++)
        {
            activate[i].SetActive(true);
        }

        for (int i = 0; i < deactivate.Count; i++)
        {
            deactivate[i].SetActive(false);
        }
    }
Esempio n. 5
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 void Start()
 {
     if (Application.platform == RuntimePlatform.Android)
     {
         StartAppWrapper.loadAd();
     }
 }
Esempio n. 6
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 //show the ad
 public void ShowAd()
 {
             #if UNITY_ANDROID
     StartAppWrapper.showAd();
     StartAppWrapper.loadAd();
             #endif
 }
Esempio n. 7
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 //show video ad
 public void ShowVideoAd()
 {
             #if UNITY_ANDROID
     StartAppWrapper.showAd();
     StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO);
             #endif
 }
Esempio n. 8
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 // Use this for initialization
 void Start()
 {
             #if UNITY_ANDROID
     StartAppWrapper.init();
     StartAppWrapper.loadAd();
             #endif
 }
Esempio n. 9
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    void OnGUI()
    {
        if (isAndroidDevice() == false)
        {
            return;
        }

        if (banner)
        {
            StartAppWrapper.addBanner(
                StartAppWrapper.BannerType.AUTOMATIC,
                StartAppWrapper.BannerPosition.BOTTOM);
            banner = false;
        }

        if (interstitial)
        {
            listener = new Listener();

            /*if(interestial_VIDEO)
             *  StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO, listener);
             * else */if (interestial_OFFERS)
            {
                StartAppWrapper.loadAd(StartAppWrapper.AdMode.OFFERWALL, listener);
            }
            else if (interestial_FULLPAGE)
            {
                StartAppWrapper.loadAd(StartAppWrapper.AdMode.FULLPAGE, listener);
            }
            interstitial = false;
        }
    }
Esempio n. 10
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 //init video ad
 public void InitVideoAd()
 {
             #if UNITY_ANDROID
     VideoListenerImplementation videoListener = new VideoListenerImplementation();
     StartAppWrapper.setVideoListener(videoListener);
     StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO);
             #endif
 }
Esempio n. 11
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 public void launchInterestial()
 {
     if (isAndroidDevice() == false)
     {
         return;
     }
     listener = new Listener();
     StartAppWrapper.loadAd(StartAppWrapper.AdMode.FULLPAGE, listener);
 }
Esempio n. 12
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 // Use this for initialization
 void Start()
 {
     //Load the ad (after calling the init() function)
             #if UNITY_ANDROID
     StartAppWrapper.init();
     StartAppWrapper.loadAd();
     ShowSplash();
             #endif
 }
Esempio n. 13
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    IEnumerator toto()
    {
        yield return(new WaitForSeconds(2));

        //StartAppWrapper.showAd ();
        yield return(new WaitForSeconds(1));

        Debug.Log("Startapp loadAD");
        StartAppWrapper.loadAd();
    }
Esempio n. 14
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    // Use this for initialization
    void Start()
    {
        StartAppWrapper.init();
        StartAppWrapper.loadAd();

        /*StartAppWrapper.addBanner(
         *      StartAppWrapper.BannerType.AUTOMATIC,
         *      StartAppWrapper.BannerPosition.TOP);*/
        StartCoroutine(first());
    }
Esempio n. 15
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    //================================

    //================================
    public void ShowQuitPanel()
    {
        Time.timeScale = 0;             // this code make time in game frezze and it seem like game in pause.
        _quitpanel.SetActive(true);
#if UNITY_ANDROID
        StartAppWrapper.init();
        StartAppWrapper.loadAd();
        ShowSplash();
#endif
    }
Esempio n. 16
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 //
 public void ChangeToScene(int NumberOfScene)
 {
     TimeToFade();
     Time.timeScale = 1;                     // this code make time in game run normally and it seem like game is running.
     SceneManager.LoadScene(NumberOfScene, LoadSceneMode.Single);
             #if UNITY_ANDROID
     StartAppWrapper.init();
     StartAppWrapper.loadAd();
     ShowSplash();
             #endif
 }
Esempio n. 17
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    // Use this for initialization
    public void ShowAdd()
    {
                #if UNITY_ANDROID
        StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO);
        StartAppWrapper.showAd();
        StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO);
                #endif

                #if UNITY_EDITOR
        GameDataTracker.AD_Reward = true;
                #endif
    }
Esempio n. 18
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    //
    public void ChangeToScene(int NumberOfScene)
    {
        TimeToFade();
        Time.timeScale = 1;                     // this code make time in game run normally and it seem like game is running.
        SceneManager.LoadScene(NumberOfScene, LoadSceneMode.Single);

                #if UNITY_ANDROID
        VideoListenerImplementation videoListener = new VideoListenerImplementation();
        StartAppWrapper.setVideoListener(videoListener);
        StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO);
        ShowVideo();
                #endif
    }
Esempio n. 19
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 void Update()
 {
     #if UNITY_ANDROID
     if (Input.GetKeyUp(KeyCode.Escape))
     {
         if (StartAppWrapper.onBackPressed(gameObject.name) == false)
         {
             StartAppWrapper.showAd();
             StartAppWrapper.loadAd();
             exit();
         }
     }
     #endif
 }
Esempio n. 20
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    // Use this for initialization
    void Awake()
    {
        GameObject HUDcanvas = GameObject.FindGameObjectWithTag("HUDCanvas");

        anim  = HUDcanvas.GetComponent <Animator> ();
        text  = GetComponent <Text> ();
        score = 0;


                        #if UNITY_ANDROID
        StartAppWrapper.init();
        StartAppWrapper.loadAd();
                        #endif
    }
Esempio n. 21
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    void OnGUI()
    {
                #if UNITY_ANDROID
        StartAppWrapper.showSplash(new StartAppWrapper.SplashConfig()
                                   .setTheme(StartAppWrapper.SplashConfig.Theme.OCEAN)
                                   .setAppName("Hook and Woosh")
                                   //.setLogo("XonderSquare360")
                                   .setOrientation(StartAppWrapper.SplashConfig.Orientation.AUTO)
                                   );

        StartAppWrapper.showSplash();

        StartAppWrapper.init();
        //StartAppWrapper.loadAd();
        StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO);
                #endif
    }
Esempio n. 22
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    // Use this for initialization
    void Start()
    {
//		PlayerPrefs.DeleteAll();

        Invoke("HideSplashScreen", 3f);
        Lives          = 3;
        s              = true;
        ExitControl    = false;
        ss             = true;
        OnlyForExit    = false;
        Time.timeScale = 1;
        ExitAnim       = ExitMenu.GetComponent <Animator>();
        DontDestroyOnLoad(gameObject);
                #if UNITY_ANDROID
        StartAppWrapper.init();
        StartAppWrapper.loadAd();
                #endif
    }
Esempio n. 23
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    // Update is called once per frame
    void Update()
    {
        //text.text = "Score: " + score;
        text.text = "Score: " + GameDataTracker.GameScore;
        if (GameDataTracker.Lives <= 0)
        {           //SHOW STARTAPP INTERSTIATIAL EVERY 2 RUNS
            if (GameDataTracker.GameRuns % 3 == 0 && GameDataTracker.AD_AlreadyShown == false)
            {
                //if true => Show ad
                                #if UNITY_ANDROID
                StartAppWrapper.showAd();
                StartAppWrapper.loadAd();
                                #endif
                GameDataTracker.AD_AlreadyShown = true;
            }
            //Report Score to leaderboard


            //
            GameObject ExitDoor = GameObject.FindGameObjectWithTag("ExitDoor");
            Destroy(ExitDoor);
            GameObject BALL = GameObject.FindGameObjectWithTag("Ball");
            DestroyObject(BALL);
            // ... tell the animator the game is over.
            anim.SetTrigger("GameOver");

            // .. increment a timer to count up to restarting.
            restartTimer += Time.deltaTime;
            //ADD SUCCES SCREEN MOT GAMER OVER AND SHOW PROGRESS
            // .. if it reaches the restart delay...
            if (restartTimer >= restartDelay)
            {
                GameDataTracker.Reset();
                // .. then reload the currently loaded level.
                //Application.LoadLevel(Application.loadedLevel);
                UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu", UnityEngine.SceneManagement.LoadSceneMode.Single);
            }
        }
    }
Esempio n. 24
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    public void OnPointerClick(PointerEventData eventData)
    {
                #if UNITY_ANDROID
        StartAppWrapper.showAd();
        StartAppWrapper.loadAd(StartAppWrapper.AdMode.REWARDED_VIDEO);
                #endif

        if (Application.internetReachability != NetworkReachability.NotReachable)
        {
            if (gold == true)
            {
                gold_menu.SetActive(true);
                PlayerPrefs.SetInt("gold", PlayerPrefs.GetInt("gold") + amount);
                PlayerPrefs.Save();
            }
            else
            {
                gem_menu.SetActive(true);
                PlayerPrefs.SetInt("gem", PlayerPrefs.GetInt("gem") + amount);
                PlayerPrefs.Save();
            }
        }
    }