// Use this for initialization
	void Start () {
		stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		stage.deactive_Stage (8);

		boss = GameObject.FindGameObjectWithTag ("Boss");
		player = GameObject.FindGameObjectWithTag ("Player");
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> ();

		move_script.teleport (position.transform.position);
		player.transform.position = position.transform.position;
		move_script.rotateToPos (boss.transform.position);


		move_script.enabled = false;
		skill_script.enabled = false;
		action_bar.enabled = false;
		
		dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_1");
		dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_2_"+PlayerPrefs.GetString ("Player"));
		timer = Time.time + 3.5f;
		camera_timer = Time.time;

	}
Esempio n. 2
0
	// Use this for initialization
	void Start () {
		stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		stage.deactive_Stage (3);

		player = GameObject.FindGameObjectWithTag ("Player");
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		demon_anim = demon.GetComponent<FireDemon_Controller> ();
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		
		move_script.enabled = false;
		skill_script.enabled = false;
	}