public LevelObjectPrefab(XElement element)
        {
            ChildObjects         = new List <ChildObject>();
            LevelTriggerElements = new List <XElement>();
            OverrideProperties   = new List <LevelObjectPrefab>();
            OverrideCommonness   = new Dictionary <string, float>();

            SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
            if (element != null)
            {
                Config = element;
                Name   = element.Name.ToString();
                LoadElements(element, -1);
                InitProjSpecific(element);
            }

            //use the maximum width of the sprite as the minimum surface width if no value is given
            if (element != null && !element.Attributes("minsurfacewidth").Any())
            {
                if (Sprites.Any())
                {
                    MinSurfaceWidth = Sprites[0].size.X * MaxSize;
                }
                if (DeformableSprite != null)
                {
                    MinSurfaceWidth = Math.Max(MinSurfaceWidth, DeformableSprite.Size.X * MaxSize);
                }
            }
        }
Esempio n. 2
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        private void LookAt()
        {
            if (Sprites != null && Sprites.Any(c => c is CrazyBug))
            {
                var enemies = Sprites.Where(c => c is CrazyBug).Select(c => (CrazyBug)c).ToList();
                if (enemies.Count > 0)
                {
                    var distance = enemies[0].Position - Position;

                    _rotation = (float)Math.Atan2(distance.Y, distance.X) + MathHelper.ToRadians(90);
                }
            }
        }
Esempio n. 3
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        public void Update(GameTime gameTime)
        {
            if (!_running)
            {
                return;
            }

            if (_sprites == null && Sprites.Any())
            {
                _sprites = Sprites.Values.ToList();
            }

            _accumulator += gameTime.ElapsedGameTime.TotalMilliseconds;

            if (CurrentIndex == 0 && _accumulator < StartDelay)
            {
                return;
            }

            if (_accumulator > TimeBetweenSprites)
            {
                ++CurrentIndex;
                _accumulator = 0;
            }

            if (CurrentIndex == SpriteCount)
            {
                if (Repeat)
                {
                    CurrentIndex = 0;
                    if (ReverseAtEnd)
                    {
                        _sprites.Reverse();
                    }
                }
                else
                {
                    Stop();
                }
            }
        }
        public LevelObjectPrefab(XElement element, string identifier = null)
        {
            ChildObjects         = new List <ChildObject>();
            LevelTriggerElements = new List <XElement>();
            OverrideProperties   = new List <LevelObjectPrefab>();
            OverrideCommonness   = new Dictionary <string, float>();

            Identifier             = null;
            SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
            if (element != null)
            {
                Config     = element;
                Identifier = element.GetAttributeString("identifier", null) ?? identifier;
                if (string.IsNullOrEmpty(Identifier))
                {
#if DEBUG
                    DebugConsole.ThrowError($"Level object prefab \"{element.Name}\" has no identifier! Using the name as the identifier instead...");
#else
                    DebugConsole.AddWarning($"Level object prefab \"{element.Name}\" has no identifier! Using the name as the identifier instead...");
#endif
                    Identifier = element.Name.ToString();
                }
                LoadElements(element, -1);
                InitProjSpecific(element);
            }

            //use the maximum width of the sprite as the minimum surface width if no value is given
            if (element != null && !element.Attributes("minsurfacewidth").Any())
            {
                if (Sprites.Any())
                {
                    MinSurfaceWidth = Sprites[0].size.X * MaxSize;
                }
                if (DeformableSprite != null)
                {
                    MinSurfaceWidth = Math.Max(MinSurfaceWidth, DeformableSprite.Size.X * MaxSize);
                }
            }
        }
Esempio n. 5
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 public bool HasSprite(Func <Sprite, bool> evaluator)
 {
     return(Sprites.Any(x => evaluator(x)));
 }