Esempio n. 1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);

            GameServices.AddService <GraphicsDevice>(graphics.GraphicsDevice);
            GameServices.AddService <SpriteBatch>(spriteBatch);
            GameServices.AddService <ContentManager>(Content);

            SpriteSturcture spriteSturcture = new SpriteSturcture("player", "Player", 2, 3);
            MotionStructure motionStructure = new MotionStructure(Center, 300f);
            DrawStructure   drawStructure   = new DrawStructure(Vector2.One, 0f, Color.White, SpriteEffects.None, 1.0f);
            Animation       animation       = new Animation("Flash", new List <int> {
                1, 2, 3, 4, 5, 6
            }, 10);
            AnimationStructure animationStructure = new AnimationStructure(animation);

            GameObject gameObject = new GameObject(spriteSturcture, motionStructure, drawStructure, animationStructure);

            GameContent.AddObject(gameObject);
        }
Esempio n. 2
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 public GameObject(SpriteSturcture spriteSturcture, MotionStructure motionStructure, DrawStructure drawStructure, AnimationStructure animationStructure) : base(spriteSturcture, motionStructure, drawStructure, animationStructure)
 {
     Generic = (GameObject)base.MemberwiseClone();
 }