Esempio n. 1
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 public IEnumerable <DebuggerStopState> GetStopStates(DebuggerStopReason reason)
 {
     foreach (var state in stopStates)
     {
         if (state.Reason == reason)
         {
             yield return(state);
         }
     }
 }
Esempio n. 2
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 public DebuggerStopState GetStopState(DebuggerStopReason reason)
 {
     foreach (var state in stopStates)
     {
         if (state.Reason == reason)
         {
             return(state);
         }
     }
     return(null);
 }
Esempio n. 3
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		public void AddStopReason(DebuggerStopReason reason) {
			AddStopState(new DebuggerStopState(reason));
		}
Esempio n. 4
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		public DebuggerStopState GetStopState(DebuggerStopReason reason) {
			foreach (var state in debuggerStopStates) {
				if (state.Reason == reason)
					return state;
			}
			return null;
		}
Esempio n. 5
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		public IEnumerable<DebuggerStopState> GetStopStates(DebuggerStopReason reason) {
			foreach (var state in stopStates) {
				if (state.Reason == reason)
					yield return state;
			}
		}
Esempio n. 6
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 public DebuggerStopState(DebuggerStopReason reason)
 {
     this.reason = reason;
 }
Esempio n. 7
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 public void AddStopReason(DebuggerStopReason reason)
 {
     AddStopState(new DebuggerStopState(reason));
 }
Esempio n. 8
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 public DebuggerStopState(DebuggerStopReason reason)
 {
     this.reason = reason;
 }