Esempio n. 1
0
        public Data CheckCollider()
        {
            if (data == null)
            {
                data = new Data();
            }

            // Get the Sprite component
            SpriteFactory.Sprite sprite = GetComponent <SpriteFactory.Sprite>();
            if (sprite == null)
            {
                UnityEngine.Debug.LogError("Sprite component not found!");
                return(null);
            }

            // Get the Master Sprite
            SpriteFactory.GameMasterSprite masterSprite = sprite.masterSprite;
            if (masterSprite == null)
            {
                UnityEngine.Debug.LogError("MasterSprite not found!");
                return(null);
            }

            // Get the editor frame
            SpriteFactory.Sprite.Frame frame = masterSprite.data.GetEditorPreviewFrame();
            if (frame == null)
            {
                UnityEngine.Debug.LogWarning(sprite.name + " has no frame data! Cannot regenrate mesh collider.");
                return(null);
            }

            // Get the atlases
            SpriteFactory.Sprite.Atlas[] atlases = masterSprite.data.atlases;
            if (atlases == null || atlases.Length == 0)
            {
                UnityEngine.Debug.LogWarning(sprite.name + " has no atlases! Cannot regenrate mesh collider.");
                return(null);
            }

            // Get the atlas for the editor frame
            SpriteFactory.Sprite.Atlas atlas = atlases[frame.atlasIndex];
            if (atlas == null)
            {
                UnityEngine.Debug.LogWarning(sprite.name + "'s atlas is missing! Cannot regenrate mesh collider.");
                return(null);
            }

            // Read the atlas size, offset, and flipped data
            // PPU will be added in by the inspector since we have no access to it

            data.masterSprite = masterSprite;
            data.pixelScale   = new UnityEngine.Vector2(atlas.width, atlas.height);
            data.unitOffset   = new UnityEngine.Vector3(frame.frameOffset.x, frame.frameOffset.y, 0.0f);
            data.uvCoords     = frame.uvCoords;
            data.atlasSize    = atlas.width;
            data.isFlippedX   = sprite.isFlippedX;
            data.isFlippedY   = sprite.isFlippedY;

            return(data);
        }
 // Use this for initialization
 void Start()
 {
     sprite = GetComponent <Sprite> ();
 }
 // Use this for initialization
 void Start()
 {
     sprite = GetComponent <FactorySprite> ();  // Edited
 }