public void Break(MonoBehaviour upon) { SpriteExploder.Explode(this); AfterBreak(upon); Destroy(gameObject); }
void OnCollisionEnter(Collision collision) { SpriteExploder spriteExploder = GetComponent <SpriteExploder>(); spriteExploder.Explode(); }
public void Break(MonoBehaviour upon) { SpriteExploder.Explode(this); AfterBreak(upon); Destroy(gameObject); }
void OnCollisionEnter(Collision collision) { SpriteExploder spriteExploder = GetComponent <SpriteExploder>(); spriteExploder.Explode(); }