public override void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            var size = Scale(16 * 3);

            _background.Draw(spriteBatch,
                             new Rectangle(Bound.X + Scale(4), Bound.Y + Scale(4), Bound.Width - Scale(8), Bound.Height - Scale(8)),
                             Color.White);
            spriteBatch.DrawBox(Bound, size);
            base.Draw(spriteBatch, gameTime);
        }
Esempio n. 2
0
        public void Display(SpriteBatch spriteBatch)
        {
            var   entities = ECSCore.pool.GetEntities <Component_Collision_Box>();
            Box   box;
            Color color;

            foreach (var e in entities)
            {
                box   = e.Get <Component_Collision_Box>().box;
                color = ECSCore.collisionPool.HasCollision(e) ? Color.Red : Color.LawnGreen;

                spriteBatch.DrawBox(box, color);
                spriteBatch.DrawLine(box.Center, box.Center + box.LocalXAxis * (box.Size.X * 1.5f), ColorScheme.UISelect, 1);
                spriteBatch.DrawLine(box.Center, box.Center + box.LocalYAxis * (box.Size.Y * 1.5f), ColorScheme.UISelect, 1);
                spriteBatch.DrawPoint(box.ClosestPointTo(Input.MousePos), Color.Red, 5);
            }
        }
Esempio n. 3
0
        public override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin();

            for (int i = 0; i < 10 && i < chat.Count; i++)
            {
                spriteBatch.DrawText(chat[chat.Count - i - 1].Message, new Vector2(screen.X / 2, screen.Y * 2 / 3f) + new Vector2(0, font.SpriteFont.LineSpacing * i), true, font, Color.Black);
            }


            var grp  = new Vector2(screen.X - 100, screen.Y - 100);
            var size = (int)Card.TurnedCard.TextureOrigin.X * 2;

            //spriteBatch.DrawRectangle(grp-new Vector2(100,30), 100, 40, Sync.OwnFraction.Color);
            spriteBatch.DrawProgressBar(grp + new Vector2(0, 62 + font.SpriteFont.LineSpacing / 2), size, (int)MathHelper.Clamp((int)(size * (gameTime.TotalGameTime - Map.TurnBegin).TotalSeconds / Map.TurnDuration.TotalSeconds), 0, size), 4, Color.DarkGray, Sync.OwnFraction.Color, true);
            spriteBatch.DrawText(Map.Turn.ToString(), grp + new Vector2(0, 60), true, font, Color.White);

            for (int i = 0; i < Sync.OwnFraction.Deck.Count; i++)
            {
                var pos = new Vector2(screen.X - 100, screen.Y - 100 - i / 3f);
                if (i == Sync.OwnFraction.Deck.Count - 1)
                {
                    pos = pos.Round();
                }
                Sync.OwnFraction.Deck[i].Draw(spriteBatch, pos, false, true, i);
            }

            var hand = grp - new Vector2(100, 0);

            for (int i = 0; i < Card.AllCards.Count; i++)
            {
                var count = Sync.OwnFraction.CountHandCards(Card.AllCards[i]);

                if (count > 0)
                {
                    for (int i2 = count - 1; i2 >= 0; i2--)
                    {
                        Card.AllCards[i].Draw(spriteBatch, hand.Round() + new Vector2(0, i2 * 2), false, false, i2);
                    }

                    var counterColor = Color.Lerp(Card.AllCards[i].Color.Inverse(), Color.Black, 0.4f);
                    spriteBatch.DrawText(count.ToString(), hand, true, font, counterColor);
                    hand -= new Vector2(Card.TurnedCard.TextureOrigin.X * 2.3f, 0);
                }
            }

            if (selectedCard != null)
            {
                spriteBatch.DrawLine(startDragPosition, Mouse.Position, selectedCard.Color);
            }

            if (Key.KeysPressed.Contains(Keys.Tab))
            {
                var pos    = screen / 2 - new Vector2(0, screen.Y / 3);
                var offset = new Vector2(0, font.SpriteFont.LineSpacing);

                spriteBatch.DrawBox(pos - new Vector2(200, 20), 400, (int)((3 + Sync.PlayersByConnection.Count) * offset.Y), Color.White, Color.Black);
                spriteBatch.DrawText("Connected Players:", pos, true, font, Color.Black); pos += offset * 1.5f;
                spriteBatch.DrawText(Sync.OwnFraction.Name + " (you)", pos, true, font, Sync.OwnFraction.Color); pos += offset;
                foreach (var players in Sync.PlayersByConnection)
                {
                    var ping       = (int)(players.Key.AverageRoundtripTime * 1000);
                    var timeOffset = (int)players.Key.RemoteTimeOffset * 1000;
                    var status     = players.Key.Status;
                    spriteBatch.DrawText(ping + " " + players.Value.Name + " (" + status + ")", pos, true, font, players.Value.Color); pos += offset;
                }
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }