public override void Draw(SpriteBatch spriteBatch, Rectangle screenSize) { if (ScreenManager.IsConsoleOpen) { return; } using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp)) { var i = 1; foreach (var message in lines) { var lineHeight = gcm.LatinFont.LineSpacing * (int)TimeSpinnerGame.Constants.InGameZoom * 0.5f; var point = new Point(screenSize.X, (int)(screenSize.Height - lineHeight / 2 - lineHeight * i)); var fade = (message.OnScreenTime > fadeStart) ? 1 - ((message.OnScreenTime - fadeStart).Ticks / (double)fadeTime.Ticks) : 1; DrawBackdrop(spriteBatch, point, screenSize, (int)lineHeight, fade); DrawMessage(spriteBatch, point, message, fade); i++; } } }
public void Draw(SpriteBatch spriteBatch, ItemTrackerState state) { ResetPosition(); using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp)) { DrawItem(spriteBatch, state.Timestop, new ItemIdentifier(EInventoryRelicType.TimespinnerWheel)); DrawItem(spriteBatch, state.TimeSpindle, new ItemIdentifier(EInventoryRelicType.TimespinnerSpindle)); DrawItem(spriteBatch, state.TimeGear1, new ItemIdentifier(EInventoryRelicType.TimespinnerGear1)); DrawItem(spriteBatch, state.TimeGear2, new ItemIdentifier(EInventoryRelicType.TimespinnerGear2)); DrawItem(spriteBatch, state.TimeGear3, new ItemIdentifier(EInventoryRelicType.TimespinnerGear3)); DrawItem(spriteBatch, state.Dash, new ItemIdentifier(EInventoryRelicType.Dash)); DrawItem(spriteBatch, state.DoubleJump, new ItemIdentifier(EInventoryRelicType.DoubleJump)); DrawItem(spriteBatch, state.Lightwall, new ItemIdentifier(EInventoryOrbType.Barrier, EOrbSlot.Spell)); DrawItem(spriteBatch, state.CelestialSash, new ItemIdentifier(EInventoryRelicType.EssenceOfSpace)); DrawItem(spriteBatch, state.PyramidKeys, new ItemIdentifier(EInventoryRelicType.PyramidsKey)); DrawItem(spriteBatch, state.WaterMask, new ItemIdentifier(EInventoryRelicType.WaterMask)); DrawItem(spriteBatch, state.GasMask, new ItemIdentifier(EInventoryRelicType.AirMask)); DrawItem(spriteBatch, state.CardA, new ItemIdentifier(EInventoryRelicType.ScienceKeycardA)); DrawItem(spriteBatch, state.CardB, new ItemIdentifier(EInventoryRelicType.ScienceKeycardB)); DrawItem(spriteBatch, state.CardC, new ItemIdentifier(EInventoryRelicType.ScienceKeycardC)); DrawItem(spriteBatch, state.CardD, new ItemIdentifier(EInventoryRelicType.ScienceKeycardD)); DrawItem(spriteBatch, state.CardV, new ItemIdentifier(EInventoryRelicType.ScienceKeycardV)); DrawItem(spriteBatch, state.Tablet, new ItemIdentifier(EInventoryRelicType.Tablet)); DrawItem(spriteBatch, state.CardE, new ItemIdentifier(EInventoryRelicType.ElevatorKeycard)); DrawItem(spriteBatch, state.EyeRing, new ItemIdentifier(EInventoryOrbType.Eye, EOrbSlot.Passive)); DrawItem(spriteBatch, state.Kobo, new ItemIdentifier(EInventoryFamiliarType.Kobo)); DrawItem(spriteBatch, state.MerchantCrow, new ItemIdentifier(EInventoryFamiliarType.MerchantCrow)); DrawFireSource(spriteBatch, state); DrawPinkSource(spriteBatch, state); } }
public override void Draw(SpriteBatch spriteBatch, SpriteFont menuFont) { if (!GameScreen.IsActive) { return; } using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp)) { foreach (var seedRepresentation in seedRepresentations) { if (!seedRepresentation.Key.AsDynamic().IsScrolledOff) { seedRepresentation.Value.Draw(spriteBatch); } } foreach (var archipelagoRepresentation in archipelagoRepresentations) { if (!archipelagoRepresentation.Key.AsDynamic().IsScrolledOff) { archipelagoRepresentation.Value.Draw(spriteBatch); } } } }
public override void Draw(SpriteBatch spriteBatch, SpriteFont menuFont) { #if DEBUG var levelId = LevelReflected._id; var text = $"Level: {levelId}, Room ID: {currentRoom.ID}"; var inGameZoom = (int)TimeSpinnerGame.Constants.InGameZoom; using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp)) spriteBatch.DrawString(menuFont, text, new Vector2(30, 130), Color.Red, inGameZoom); #endif }
public void Draw(SpriteBatch spriteBatch, Rectangle backdropArea, int iconSize) { var background = backgrounds[currentBackground]; var size = iconSize / 2; using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointWrap)) { for (var x = 0; x < backdropArea.Width; x += size) { for (var y = 0; y < backdropArea.Height; y += size) { DrawBackground(spriteBatch, background, new Rectangle(x, y, size, size)); } } } }
void DrawSeedRepresentation(SpriteBatch spriteBatch, SpriteFont menuFont) { var zoom = (int)TimeSpinnerGame.Constants.InGameZoom; var menuDrawPosition = ((object)Dynamic._primaryMenuCollection).AsDynamic().DrawPosition; seedRepresentation.IconSize = menuFont.LineSpacing * zoom; var seedStringSize = menuFont.MeasureString(seedMenuEntry.Text + " ") * zoom; var seedRepresentationDrawArea = new Point( (int)menuDrawPosition.X + ((int)seedStringSize.X / 2), (int)menuDrawPosition.Y - ((int)seedStringSize.Y / 2)); seedRepresentation.SetDrawPoint(seedRepresentationDrawArea); using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp)) seedRepresentation.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch, SpriteFont menuFont) { if (!IsUsedAsSeedSelectionMenu || !GameScreen.IsActive) { return; } using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp)) { var zoom = (int)TimeSpinnerGame.Constants.InGameZoom; var yPosition = ScreenManager.SmallScreenRect.Y + 40 * zoom; DrawBackdrop(spriteBatch, yPosition, zoom); DrawSeedString(spriteBatch, menuFont, yPosition, zoom); } }
protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); backgroundRenderer.Draw(spriteBatch, graphics.GraphicsDevice.Viewport.Bounds, trackerRenderer.IconSize); if (trackerState != null) { trackerRenderer.Draw(spriteBatch, trackerState); } else { using (spriteBatch.BeginUsing(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp)) spriteBatch.DrawString(font, "Awaiting data", new Vector2(8, 8), Color.Black); } base.Draw(gameTime); }