/// <summary>
        /// Button_Click_Stop
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Button_Click_Stop(object sender, RoutedEventArgs e)
        {
            Message = "Stop";

            button_Next_Brick.IsEnabled = true;
            SplayerLoop.Stop();
            dispatcherRunningTimer.Stop();
        }
        /// <summary>
        /// Button_Click_Start
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Button_Click_Start(object sender, RoutedEventArgs e)
        {
            Message = "Start...";

            button_Next_Brick.IsEnabled = false;
            SplayerLoop.PlayLooping();
            dispatcherRunningTimer.Start();
        }