/// <summary> /// Button_Click_Stop /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Button_Click_Stop(object sender, RoutedEventArgs e) { Message = "Stop"; button_Next_Brick.IsEnabled = true; SplayerLoop.Stop(); dispatcherRunningTimer.Stop(); }
/// <summary> /// Button_Click_Start /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Button_Click_Start(object sender, RoutedEventArgs e) { Message = "Start..."; button_Next_Brick.IsEnabled = false; SplayerLoop.PlayLooping(); dispatcherRunningTimer.Start(); }