private void EstablishConnection(Connection con) { // Send my name... con.SendMessage(Name); // Wait for a message... SplashKit.CheckNetworkActivity(); for (int i = 0; i < 10 && !con.HasMessages; i++) { SplashKit.CheckNetworkActivity(); } if (!con.HasMessages) { con.Close(); throw new Exception("Timeout waiting for name of peer"); } // Read the name string name = con.ReadMessageData(); // See if we can register this... if (_peers.ContainsKey(name)) { con.Close(); throw new Exception("Unable to connect to multiple peers with the same name"); } // Register _peers[name] = con; Console.WriteLine($"Connected to {name} at { SplashKit.Ipv4ToStr(con.IP) }:{con.Port}"); }
public string GetNewMessages() { SplashKit.CheckNetworkActivity(); while (SplashKit.HasMessages()) { using (Message m = SplashKit.ReadMessage()) { GetMsg = m.Data; } } return(GetMsg); }
public void PrintNewMessages() { SplashKit.CheckNetworkActivity(); while (SplashKit.HasMessages()) { using (Message m = SplashKit.ReadMessage()) { Console.WriteLine($"Got message from {m.Host}:{m.Port}"); Console.WriteLine(m.Data); } } }
public string GetNewMessages() { SplashKit.CheckNetworkActivity(); while (SplashKit.HasMessages()) { using (Message m = SplashKit.ReadMessage()) { //Console.WriteLine($"Got message from {m.Host}:{m.Port}"); GetMsg = m.Data; } } return(GetMsg); }