Esempio n. 1
0
        private void Update()
        {
            if (_gameManager.IsGameOnPause)
            {
                return;
            }

            if (_gameManager.IsTowerMenuOpen && Input.GetMouseButtonDown(0) && !Mouse.IsMouseOverUI())
            {
                Messenger.Broadcast(GameEvent.PLAY);
                return;
            }

            if (!Input.GetMouseButtonDown(0) || Mouse.IsMouseOverUI())
            {
                return;
            }
            if (!Mouse.GetGameObjectPointed(out var hit))
            {
                return;
            }

            if (hit.CompareTag(Tag.BuildBlockTag))
            {
                _selectedBlock = hit.GetComponent <SpawnTower>();
                ClickOnBuildBlock();
            }
            else if (hit.CompareTag(Tag.TowerTag))
            {
                Debug.Log("Click o tower");
                _selectedTowerState = hit.GetComponent <TowerState>();
                _selectedBlock      = _selectedTowerState.Block;
                OpenUpdateSellMenu();
            }
        }
Esempio n. 2
0
        private IEnumerator CommandInvoker()
        {
            while (true)
            {
                yield return(new WaitUntil(() => isCommandReceive));


                switch (command)
                {
                case Commands.SpawnUnit:
                    SpawnTower.SpawnUnit((Tower.TypeUnits)buffer[1], true);
                    break;

                case Commands.SetPos:

                    int     idHexagon = BitConverter.ToInt32(FromBuffer(1, 4), 0);
                    int     idUnit    = BitConverter.ToInt32(FromBuffer(5, 4), 0);
                    Hexagon hexagon   = HexagonField.GetChild(idHexagon).GetComponent <Hexagon>();
                    foreach (var unit in cacheUnit)
                    {
                        if (unit.IdUnit == idUnit)
                        {
                            hexagon.MoveHere(unit);
                            break;
                        }
                    }
                    break;
                }

                isCommandReceive = false;

                yield return(new WaitForEndOfFrame());
            }
        }
        public void UpdateUI(SpawnTower selectedBlock, TowerState selectedTowerState)
        {
            sellButton.UpdateButton(selectedTowerState.Price);
            upgradeButton.UpdateButton(selectedTowerState.Type, selectedTowerState.TowerLevel);

            towerMenu.transform.position = PositionHelper.OnTop(
                selectedBlock.Tower.transform,
                selectedBlock.Tower.transform.localScale.y
                );
        }
Esempio n. 4
0
    void Start()
    {
        // This time the Start() function is really useful to us.
        // I really like preparing all the rects that the GUI
        // functions need. I also like keeping a copy of the
        // half point of the screen which will probably come
        // handy later on. If not, we can always remove it!
        // Check the OnGUI () for more on Rects.
        stInstance = gameObject.GetComponent <SpawnTower> ();

        widthMid  = Screen.width / 2;
        heightMid = Screen.height / 2;

        selected     = "None";
        selectedRect = new Rect(10, 10, 100, 50);

        creditsRect = new Rect(10, 30, 100, 50);

        tower1Rect = new Rect(10, Screen.height - 110, 100, 100);
        removeRect = new Rect(Screen.width - 110, Screen.height - 110, 100, 100);
        int nameLenght = 10 * ImportMap.mapName.Length;

        nameRect = new Rect(Screen.width - 25 - nameLenght, 10, nameLenght, 50);
    }
Esempio n. 5
0
 void Start()
 {
     SpawnTower = GameObject.Find("Nodes").GetComponent <SpawnTower>();
 }
Esempio n. 6
0
    void Start()
    {
        // This time the Start() function is really useful to us.
        // I really like preparing all the rects that the GUI
        // functions need. I also like keeping a copy of the
        // half point of the screen which will probably come
        // handy later on. If not, we can always remove it!
        // Check the OnGUI () for more on Rects.
        stInstance = gameObject.GetComponent<SpawnTower> ();

        widthMid = Screen.width / 2;
        heightMid = Screen.height / 2;

        selected = "None";
        selectedRect = new Rect (10, 10, 100, 50);

        creditsRect = new Rect (10, 30, 100, 50);

        tower1Rect = new Rect (10, Screen.height - 110, 100, 100);
        removeRect = new Rect (Screen.width - 110, Screen.height - 110, 100, 100);
        int nameLenght = 10 * ImportMap.mapName.Length;
        nameRect = new Rect (Screen.width - 25 - nameLenght, 10, nameLenght, 50);
    }