Esempio n. 1
0
    void Awake()
    {
        g_instance = this;

        m_spawnPrograms      = new SpawnProgram[7];
        m_enemiesKilledCount = new int[7];

        Init();
    }
Esempio n. 2
0
	void Awake()
	{
		g_instance = this;
		
		m_spawnPrograms = new SpawnProgram[7];
		m_enemiesKilledCount = new int[7];
		
		Init();
	}
Esempio n. 3
0
    public void Start()
    {
        m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400);
        m_spawnPrograms[1] = new SpawnProgram(1, 2, 20, 380);
        m_spawnPrograms[2] = new SpawnProgram(2, 4, 24, 360);
        m_spawnPrograms[3] = new SpawnProgram(3, 6, 28, 320);
        m_spawnPrograms[4] = new SpawnProgram(4, 8, 32, 300);
        m_spawnPrograms[5] = new SpawnProgram(5, 10, 36, 280);
        m_spawnPrograms[6] = new SpawnProgram(6, 12, 40, 260);

        /*m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400);
         * m_spawnPrograms[1] = new SpawnProgram(1, 0, 12, 380);
         * m_spawnPrograms[2] = new SpawnProgram(2, 0, 16, 360);
         * m_spawnPrograms[3] = new SpawnProgram(3, 0, 20, 320);
         * m_spawnPrograms[4] = new SpawnProgram(4, 0, 25, 300);
         * m_spawnPrograms[5] = new SpawnProgram(5, 0, 30, 280);
         * m_spawnPrograms[6] = new SpawnProgram(6, 0, 35, 260);	*/
    }
Esempio n. 4
0
	public void Start()
	{
		m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400);
		m_spawnPrograms[1] = new SpawnProgram(1, 2, 20, 380);
		m_spawnPrograms[2] = new SpawnProgram(2, 4, 24, 360);
		m_spawnPrograms[3] = new SpawnProgram(3, 6, 28, 320);
		m_spawnPrograms[4] = new SpawnProgram(4, 8, 32, 300);
		m_spawnPrograms[5] = new SpawnProgram(5, 10, 36, 280);
		m_spawnPrograms[6] = new SpawnProgram(6, 12, 40, 260);		
		
		/*m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400);
		m_spawnPrograms[1] = new SpawnProgram(1, 0, 12, 380);
		m_spawnPrograms[2] = new SpawnProgram(2, 0, 16, 360);
		m_spawnPrograms[3] = new SpawnProgram(3, 0, 20, 320);
		m_spawnPrograms[4] = new SpawnProgram(4, 0, 25, 300);
		m_spawnPrograms[5] = new SpawnProgram(5, 0, 30, 280);
		m_spawnPrograms[6] = new SpawnProgram(6, 0, 35, 260);	*/
	}