void Awake() { g_instance = this; m_spawnPrograms = new SpawnProgram[7]; m_enemiesKilledCount = new int[7]; Init(); }
void Awake() { g_instance = this; m_spawnPrograms = new SpawnProgram[7]; m_enemiesKilledCount = new int[7]; Init(); }
public void Start() { m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400); m_spawnPrograms[1] = new SpawnProgram(1, 2, 20, 380); m_spawnPrograms[2] = new SpawnProgram(2, 4, 24, 360); m_spawnPrograms[3] = new SpawnProgram(3, 6, 28, 320); m_spawnPrograms[4] = new SpawnProgram(4, 8, 32, 300); m_spawnPrograms[5] = new SpawnProgram(5, 10, 36, 280); m_spawnPrograms[6] = new SpawnProgram(6, 12, 40, 260); /*m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400); * m_spawnPrograms[1] = new SpawnProgram(1, 0, 12, 380); * m_spawnPrograms[2] = new SpawnProgram(2, 0, 16, 360); * m_spawnPrograms[3] = new SpawnProgram(3, 0, 20, 320); * m_spawnPrograms[4] = new SpawnProgram(4, 0, 25, 300); * m_spawnPrograms[5] = new SpawnProgram(5, 0, 30, 280); * m_spawnPrograms[6] = new SpawnProgram(6, 0, 35, 260); */ }
public void Start() { m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400); m_spawnPrograms[1] = new SpawnProgram(1, 2, 20, 380); m_spawnPrograms[2] = new SpawnProgram(2, 4, 24, 360); m_spawnPrograms[3] = new SpawnProgram(3, 6, 28, 320); m_spawnPrograms[4] = new SpawnProgram(4, 8, 32, 300); m_spawnPrograms[5] = new SpawnProgram(5, 10, 36, 280); m_spawnPrograms[6] = new SpawnProgram(6, 12, 40, 260); /*m_spawnPrograms[0] = new SpawnProgram(0, 0, 7, 400); m_spawnPrograms[1] = new SpawnProgram(1, 0, 12, 380); m_spawnPrograms[2] = new SpawnProgram(2, 0, 16, 360); m_spawnPrograms[3] = new SpawnProgram(3, 0, 20, 320); m_spawnPrograms[4] = new SpawnProgram(4, 0, 25, 300); m_spawnPrograms[5] = new SpawnProgram(5, 0, 30, 280); m_spawnPrograms[6] = new SpawnProgram(6, 0, 35, 260); */ }