Esempio n. 1
0
    public IEnumerator Generate()
    {
        yield return(new WaitForSeconds(HardTime));

        if (Active)
        {
            Random.InitState((int)System.DateTime.Now.Ticks);
            NeedToSpawn = new bool[4];
            for (i = 0; i < NumberOfSpawners; i++)
            {
                NeedToSpawn [i] = false;
            }
            i = NumberOfSpawners;
            if (PrevArray [0] == false)
            {
                NeedToSpawn [0] = true;
                i--;
            }
            if (PrevArray [NumberOfSpawners - 1] == false)
            {
                NeedToSpawn [NumberOfSpawners - 1] = true;
                i--;
            }
            i = Random.Range(0, i);



            while (i > 0)
            {
                int buf = Random.Range(0, NumberOfSpawners - 1);
                if (NeedToSpawn [buf] == false)
                {
                    i--;
                    NeedToSpawn [buf] = true;
                }
            }
            PrevArray = NeedToSpawn;
            GameObject[] Spawners = GameObject.FindGameObjectsWithTag("Spawner");
            foreach (GameObject SpawnObj in Spawners)
            {
                SpawnObj.GetComponent <SpawnerScript> ().Spawn();
            }
            StartCoroutine(Generate());
        }
    }