Esempio n. 1
0
    IEnumerator CoroutineIntroduction()
    {
        yield return(new WaitForSeconds(2.0f));

        _isActive = true;
        switch (_gameManager.GetGameMode())
        {
        case 0:     // Normal Mode
            _isTutorial = false;
            _spawnManager.ActivateCoroutineNormalMode();
            _musicManager.ChangeMusic(2);
            break;

        case 1:     // Tutorial Mode
            _isTutorial = true;
            _spawnManager.ActivateCoroutineTutorialMode();
            _musicManager.ChangeMusic(3);
            break;
        }
    }