public void Use() { switch (playerPos.childCount) { case 0: ItemInstantiate(); StartCoroutine("FindItenName"); break; case 1: spawn.DestroyItem(); ItemInstantiate(); StartCoroutine("FindItenName"); break; default: return; } }
public void Use() { switch (playerPos.childCount) { case 0: ItemInstantiate(); StartCoroutine("FindItenName"); break; case 1: spawn.DestroyItem(); ItemInstantiate(); StartCoroutine("FindItenName"); break; default: return; } }