public void Rebuild() { _grid = new bool[size, height, size]; for (var x = 0; x < _grid.GetLength(0); x++) { for (var t = 0; t < _grid.GetLength(1); t++) { for (var y = 0; y < _grid.GetLength(2); y++) { if (Random.value * 100 < obstacleFrequency) { _grid[x, t, y] = true; } } } } var center = Mathf.RoundToInt(size / 2); _start = new GridCoords(0, 0, 0); _end = new GridCoords(size - 1, height - 1, size - 1); if (size > 0 && height > 0) { _path = SpacetimePathFinder.FindPath( _grid, _start, _end, 1, 1, 1 ); } }
public SpacetimePathFindNode FindPath( GridCoords source, GridCoords target, float movementSpeed, int maxSteps) { return(SpacetimePathFinder.FindPath( _grid, source, target, CellSize, TimeStep, movementSpeed, maxSteps )); }