// Use this for initialization private void Start() { this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_GAME].Clip = Resources.Load("Audio/BGM/BGM_Gamemain", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_GAME].Vol = 1.0f; this.audioClip[(int)AudioList.AUDIO_GOAL].Clip = Resources.Load("Audio/BGM/BGM_Goal", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_GOAL].Vol = 0.6f; sourceAudio = this.gameObject.AddComponent <SourceAudio>(); sourceAudio.m_Audio = this.audioClip; sourceAudio.PlayBGM((int)AudioList.AUDIO_GAME, true); }
public void PlayGameBGM() { sourceAudio.StopBGM(); sourceAudio.PlayBGM((int)AudioList.AUDIO_GAME, true); }